Jump to content

MoreasGamin

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by MoreasGamin

  1. Here you have some of my weapons pods. There's a pod with 3 small spin-stabilised missiles, a pod with a light bomb and another one with a medium bomb (all of them with the separation/launch systems). Download *Note: You'll have to set up the staging and action groups* By the way, for those who say subassemblies are 30 seconds work, these took me quite a time to get done right.
  2. Just copy the .craft file in "ksp root folder"\saves\"name of the saved game"\Ships\SPH You can find the ksp local folder via steam, by right clicking on ksp (from your game library) > properties > go to the "local files" tab and click on "view local files"
  3. Well... "Rules: I don't really care what you post, as long as they're stock and can fight in some manner."
  4. The Moreas Team is proud to welcome you aboard our newest creation in naval technology: The TurboZodiak. It's top speed is about 10 to 15 m/s and it has seats for 16 kerbals (you can probably carry more if the don'f fall off the ship). It has also enough fuel to get to the dirt runway and back to the KSC (with plenty of fuel left) Here you have some pictures: And a demonstration video: Craft file: TurboZodiak.craft Hope you like it!
  5. Here are my Heavy Bomber and my F/A-1 fighter: Hope you like them!
  6. I'm tryind to build a VTOL using your system and... Well, it's kinda working The problem is that action groups don't seem to work to undock the docking ports...
  7. Wow, I think that could actually be applied to VTOLs... As soon as I've got the time, I''ll start working on that.
  8. Thanks! You know, metal all the way More good stuff in the channel (little bit of spam there hehe)
  9. And I'm working on a more stable fighter, but it has no weapons yet...
  10. Well, the F/A 1 isn't the most stable jet without Ferran neither, but it's flyable You can try removing the canards if you want, but it won't handle as good as it does with them on...
  11. Hey, good idea there! Here you have my F/A - 1 and my Heavy Bomber. The download links of the .craft files are in the forum threads I've linked. Have fun with them!
  12. Thanks! That's something similar to the idea that I have been working on... Just mine didn't work really well (at all)
  13. I managed to do something similar, but instead of docking, I trapped the casing of the front landing gear into the structure of the tug... Kinda worked, but stepping down the runway was too much for it hahaha The thing with the rover wheels... I have done that a couple of times... The ting is that I want to move some planes that are already built.
  14. I'm not totally against mods, but I prefer the stock way xD
  15. Yup, that's exactly what I meant... Thanks!
  16. Ok, I just realised the problem is that the collision mesh of the landing gear is just the wheel and the casing, but not wat's in between, so if you try grabbing the "leg" it just won't work...
  17. That was one of the solutions I thought... But the docking ports don't allow much torsion, so it wouldn't make sharp turns...
  18. As I posted earlier today... http://forum.kerbalspaceprogram.com/showthread.php/37856-Request
  19. I've been trying to build a vehicle to move and taxi around some of my jets in the KSC, but I can't get them to work... The idea is a truck that traps the front landing wheel of the aircraft to drag it around, but I can't figure out how can it be done (I have tried landing legs but it seems they won't do the trick). Any ideas or suggestions?
  20. Well... I hadn't thought of that, I'll try that out
  21. I have made an atmospheric multi-purpose fighter I'd like to share with y'all... The F/A 1 Here's a pic of it with the Heavy Bomber I already posted: Please tell me if you have any suggestions to improve them
  22. Thanks! Seriously, the weapons were a pain to do, because radial decouplres don't work for that purpose and stack ones are a bit tricky to use radially... But there they are! With the wings I just aimed for a simple but yet manoeuvrable design...
  23. The Moreas Team is proud to present a medium size, medium range, high speed and high altitude Fighter Aircraft, inspired by the mighty Sukhoi SU-37. It'll go up to 20,000m at around 1500m/s and we have tree different variants, based on the weaponry equipped on each one. This thing is highly manoeuvrable and flies quite good at low speeds, being seriously difficult to make it enter in a dangerous stall. Here are the three variants: The F/A 1A variant is equipped with three pairs of liquid fuel propelled air-ground bombs. As they have no control surfaces, nor they have thrust vectoring you can't guide them, but you can adjust the throttle to improve accuracy: The F/A 1B version comes with four pairs of solid rocket (sepratron) propelled short range multi-purpose missiles. At long ranges they aren't what you'd call accurate, but up close they're pretty damn effective: Lastly, the F/A 1C model carries under each wing three of the missiles of the B model plus one bomb from the A one: Here's a video featuring the C version: And here you can see all three of them escorting my Heavy Bomber Controls: A: -1, 2 & 3: Drop the bombs (in pairs), starting by the ones on the most exterior part. B: -1, 2, 3 & 4: Fire the missiles (in pairs), starting by the ones on the most exterior part. C: -1: Drop the bombs. -2, 3 & 4: Fire the missiles, starting by the lower ones. You can get the crafts here Use at you own risk
×
×
  • Create New...