

AlciyaDragonash
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Bottle Rocketeer
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
AlciyaDragonash replied to bac9's topic in KSP1 Mod Releases
If i run KSP through steam, how would i go about implementing this?- 4,460 replies
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yeah, but i don't think those work as command pods. i'm looking for something along the lines of the 2m lander can from stock, but in 3.75 size.
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Anyone know of a good inline 3.75m command pod? only needs to hold like 1-2 kerbs... ideally something for piloting additional modules of a multi-docked interplanetary transport.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
AlciyaDragonash replied to Tiberion's topic in KSP1 Mod Releases
Apparently Kerbalstuff is down? and the Dropbox link on the first page does nothing. any other places where this is available at? -
Any plans to do those big Octo Tanks/Trusses? loved having those for station fuelpods/fuelcores but really not liking the 'checkerboard' textures seeing on the other version of these...
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i Saw earlier in the thread that the TAC parts were on hold till TAC switched from the 1 unit/day format, which the new 0.9 TAC prerelease does. any hints on what to expect from the TAC parts pack? love this mod, as it makes my rockets much nicer to look at, as well as adding lots of good functionality
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
AlciyaDragonash replied to TaranisElsu's topic in KSP1 Mod Releases
then something else messed up 'caue once i got 2.5k from him it alerted that all his stuff was depleted and i couldn't switch to the kerbal to have him get on board the rescue ship. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
AlciyaDragonash replied to TaranisElsu's topic in KSP1 Mod Releases
On a side note: if you get a misson to "Rescue X Kerbal from orbit" it's prolly a good idea to disable lifesupport mods before attempting this, as the EVA lifesupport doesn't seem to last nog enough to intercept a 100km Kerbin orbit. >_< -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AlciyaDragonash replied to rbray89's topic in KSP1 Mod Releases
just got this and it's causing my KSP to hang on the loading. specifically the Clouds/Kerbin1.tga i'm pretty sure i'm not anywhere near memory cap on it though 'cause this is like the 2nd or 3rd mod in the load order, and i'm using the Active Texture manamgement thinger to reduce memory use... anyone else have this problem, and if so, how to fix? (Also, yes i am too lazy to rifle thru 266 pages of thread to find an answer if it was posted before...) -
[1.12] Extraplanetary Launchpads v6.99.3
AlciyaDragonash replied to taniwha's topic in KSP1 Mod Releases
what do you think this is, 1985? -
Think you could post the scaled .cfg files for those of us who haven't gotten that far into cfg editing? ? Also the mediafire links for the Hab model and the 'greenhouse' keep getting a 'failed to connect' thing... just FYI
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
AlciyaDragonash replied to sirkut's topic in KSP1 Mod Releases
Having download problems. Four attempts over three days at different times... always a "Cannot connect to server" from the mediafire download button. Perhaps a Spaceport link? edit: got the github link, but doesn't seem to have all the parts.