Jump to content

legodragonxp

Members
  • Posts

    89
  • Joined

  • Last visited

Reputation

12 Good

Profile Information

  • About me
    Rocketry Enthusiast
  1. I do this with satellite missions. I get three in a row for around Kerbin/Mun/Minmus and complete them all.
  2. Until to load a saved one and it puts a guy in it. This is probably the only single major headache I have with the game.
  3. I just finished (finished the tech tree) on normal and started a stock hard game. Other than killing Jeb outright from the moon flyby it hasn't been too bad, just slower.
  4. You would just need an Kerbal accountant using Kwicken to keep track.
  5. Wherever you land the ground will not be level, but if by some chance the ground is level you will bounce. No bounce on level ground will result on with an upright spaceship. All docking approaches will be from the wrong end All docking approaches that are lined up will drift in to the shadow of the planet If the docking goes smoothly the docking port is missing or installed backwards If a launch is going perfectly your staging it out of order If your staging is in order you will hit space bar by accident. After all that, if you are still alive, you will not be able to complete the mission.
  6. My standardizing is nothing severe. Action Groups: 1 - You're high enough, deploy it (solar panels, antenna, fairings, etc) 2 - You're high enough, turn it off (jets, air intakes, short range antenna, etc) 3- random 4 - random 5 - Science group #1 - One complete science set fired off at once (pod, goo, temp, gravioli, etc) 6 - Science group #2 - Same as above for ships equipped with two sets (I do this on flyby missions, one for low orbit, one for high) 7 - Random dancing 8 - Lunch, not launch! 9 - Random 0 - for the stupid thing you wanted to try in some odd build but had no place else to put it For ships I use a fairly standard design, often build around the one-man lander can due to ease of construction. I have a roughly Soyuz type craft i use for most of my missions, especially now that I use TAC life support all the time.
  7. For me it was a manned return from Jool. I hit zero fuel with a periapsis of 63,000m to Kerbin. Took like a dozen aerobrake passes to finally get down.
  8. Just grab a bunch of class E asteroids and put them in to position so that you could gravity tug Minmus slowly in to the proper orbit. No smashing required. http://en.wikipedia.org/wiki/Gravity_tractor
  9. The space shuttle went up in to space inverted as part of the safety protocols should they need to separate from the tank prematurely (after SRB separation, tank separation prior to SRB separation is not an option). Once in space the shuttle normally remained inverted due to the needs of the radiators in the cargo bay doors unless dictated by mission parameters. With 3g of launch force I do not think the effect the earth is all that great by being inverted (even after the initial roll), they are pretty much pinned in their seats during launch. Once the force is done they are in free fall.
  10. Yeah I've been hit by it a lot with almost all of my Kerbol (solar) orbital ships when I go back to them via the tracking station. When it hits me I lose the craft (delete from the list).
  11. You can get results from high and low solar (Kerbol) orbit as well. Low orbit is under 1,000,000 km I think. I don't remember what the payout was, but it was nice.
  12. There is also a high and low orbit for the sun(Kerbol) you can do research on. I think the boundary is below 1,000,000km above Kerbol to be in 'low' area. You need to be out of any planetary SOI to get it.
  13. The system is slightly skewed because you need power to get the antenna to work, but you can't get power until the follow on tier. However you can use the probe bodies to launch short range (sounding rocket) type missions once you get the radial parachute.
×
×
  • Create New...