mrskwid
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so i was building and anti matter collection station in kerbin orbit the first two payload went up fine but the third one being the anti matter collectors and the tanks. i noticed my electric charge was drained i a few seconds so i added some batters and launch claps but my charge still drained. i believe this is the anti matter stuff as the other launches went fine. also i have the latest version of KSPI so if anybody else has this problem pleas say. P.S.sorry if this is a re post.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mrskwid replied to ferram4's topic in KSP1 Mod Releases
thanks your design prompted me to ask about this haha- 14,073 replies
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- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mrskwid replied to ferram4's topic in KSP1 Mod Releases
so i won't to get a plane to fly on duna getting it there isn't the problem but the last time i tried to build one it just did't go very well. i won't to know if anybody know's of how much wing span and power i would need for a given wight and air pressure. any help would bee great thanks.- 14,073 replies
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Apollo style mission to duna.
mrskwid replied to mrskwid's topic in KSP1 Gameplay Questions and Tutorials
yes that is what i mean. the ship look nice my rockets always seem to long do you use deadly reentry or is the heat shield just cosmetic? edit: never mind,i just read your post. -
as the title suggests i was planing to do an Apollo style mission to duna qestions 1 is this style good for saveing? 2 how much? 3 is duna a good planet for an Apollo style mission or is it just more complexity and lag for little fuel saving. thanks
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mrskwid replied to ferram4's topic in KSP1 Mod Releases
so i tried for about 4 hours to get a plane to fly on duna i think my plane is pretty good flys fine on kerbin specs: stock lift is 7 engion gets about 2Kn of thrust on duna at lower altitudes the wing are fire spitter. any tips thanks.- 14,073 replies
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Now-defunct-thread-that-should-not-appear-in-google-search.
mrskwid replied to Cilph's topic in KSP1 Mod Releases
thanks. tried this before but it seemed that it broke the mod don't know what happened. -
Now-defunct-thread-that-should-not-appear-in-google-search.
mrskwid replied to Cilph's topic in KSP1 Mod Releases
so i have looked around in this thread a bit but couldn't find any thing. is there a way to disable signal delay or set it to a very low amount, tried one and broke the mod -
[0.21] Hooligan Labs - Airship, Submarines and More
mrskwid replied to Hooligan Labs's topic in KSP1 Mod Releases
so this has probably been asked before. how do the air ships work with Ferram Aerospace Research?