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KSP2 Release Notes
Everything posted by Tidus Klein
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Man, KSP2, NMS BEYOND, CyberPunk, SE economy update, NFS Heat.....my body my body is not ready for this much hype..ITS TOO MUCH!!!
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The idea is not to survive crashes but to prevent them. What helps is a wide wheel base, lots of suspension travel, soft springs and a way to soften your landings..it also helps to turn the wheels friction down to .5 or even .2 to help avoid the KSP wheel physics jitters.....think of your craft as more of a land plane then a jet rover
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I don't know, I have no idea what the max speed for the whiplash is. Comparing my plane to yours is like apples to oranges. mine uses the rapiers and yours the whiplash, Ive been playing this game for a good 4 years and have many tricks in my bag. I would not call your run obsolete, I would call it science! Ya learned something from it and that's all that matters. You know what the difference between science and screwing around is? Sciance ya take notes
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XD I have AJE and Far installed so there not the panthers.....I don't know there name (something with A and a bunch of numbers in it) but they got the job done and the monster wheels I used because....come on anyone can throw the large plane wheels on and make it easy
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HAHA I got to try this...I'm going to save the whole stinking space center staff...wonder how many I could load up lets shoot for 60 https://m.imgur.com/a/1hQ1N ha I forgot how to imbed imgur albums any who, that's 68 kerbals saved from sure death....I think I got them all save for that janitor that spilled his lunch on me
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CKI (Cross-Kerbin Invitational) Endurance Race
Tidus Klein replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Sounds good, I'm making my racer out of the truck parts from SXT so it looks like a beefed up version of the loaders drifting around in the VAB and SPH. even have a bit of a back story on it. -
CKI (Cross-Kerbin Invitational) Endurance Race
Tidus Klein replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
XD was not planning on using my plane in the race, the plan is to scout with it and have it landed then if my rover happens to break something have the plane be a support craft for the rover, it flys out drops off some spare parts and then waits for the next mishap -
CKI (Cross-Kerbin Invitational) Endurance Race
Tidus Klein replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Hmm a Baja 1000 challenge, I might have to bust out my off road racing skills for this. Is it legal for your scout plane to be your "pit stop" #flying parts store count me in as long as I don't get to busy with work and sending kolony's to deep space my 1.2 career is the most modded my KSP has ever been....save that one time I tried RO.....I like the plight of little green men better then NASA sim -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tidus Klein replied to ferram4's topic in KSP1 Mod Releases
I would but i must respect Ferrams wishes as to keep the dev build to thous that know how to get it off github, you can find it on github it will just take some effort for you to find it, and in reality its not that difficult to find- 14,073 replies
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Jet Bike / Landspeeder Challenge
Tidus Klein replied to Stoney3K's topic in KSP1 Challenges & Mission ideas
This sounds fun, I'll throw my hat in the ring -
O-o? So in other words a VTOL upper stage
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tidus Klein replied to ferram4's topic in KSP1 Mod Releases
With 1.3 around the corner I don't blame him for waiting, no point in releasing something before a big update that might just break it again. Then have more outcrys for a quick update. I just got sick of waiting so I DL'ed the dev version no problems I can report, just took a little while to get used to far again...having to make wings bigger and such- 14,073 replies
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Ultimate Tourer Challenge
Tidus Klein replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Or go into map veiw and look at the Info tag for the ship -
I always radially attach my nukes anyway, would not be a huge deal to add a decoupler and a set up an abort group to stage the fairing then the nervas....I would install the airbags mod slap a parachute and airbags on the engine nacelles and call it a day
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I didn't see where the launch struts were against the rules. I see you adopted my angled wing design, I can go faster if I use the version with 3 engines instead of my skylone look alike. Kinda wanted to see how well it will do. need to change the position of my chute too it makes me pitch up hard when it deploys.... also helmutk seems it's a bidding war between you and me for the fastest time
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@HelmutK The accent and landing is where most of your time is lost. ive leaned if your stay at cruising altitude until you hit the KSC moutian range then do a powered dive, / trying to stay at the heat limit of your craft. You can approach the run way at near 1200 m/s. landing gear provide a ton of drag, opening them near the start of the KSC land plot lets you slow down to 600 m/s very quickly then open your chute to slow down even faster. Done right it's defiantly one heck of a ride I will do another run in tomarrow :Edit run 2