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InF3RNo

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  1. Hello, I've seen these new options on the difficulty panel, what do they mean? I mean, allow stock vessel, stock them where? And indestructible facilities, can facilities in kerbin be broken? Thanks, InF3RNo.
  2. Hello, I've been told always that to make an orbit around Kerbin I need to burn up 'til 8km-10km and then burn 90-45 until the apoapsis grows to 70, then when going near the apoapsis, burn prograde to the orbit velocity, then you'll get an orbit around kerbin. My problem is some contracts ask me to go below/above places that are just in the other way the orbit normally goes. Is possible to go up instead of 90-45, 90-90+45 and do a contrary orbit or this goes against the law of physics or something like that? I'm noob yet and not really good with science, hehe. Regards, InF3RNo.
  3. I personally like another layer of difficulty that motivates a game without mods. But I know I will end playing science sandbox with mining and making bases in outer space and on moons.
  4. I would recommend play career with stock and when you feel realised play science sandbox with some mining and profitable bases on moons and planets.
  5. Buenas, empece a jugar hace mucho tiempo pero no llegue a conseguir grandes cosas. Ahora vuelvo al juego y a ver si aprendo a jugar de nuevo, si lo que hacia antes se podia llamar jugar... jaja.
  6. Oh I guess I will be posting lot of self fails here when I get back home.
  7. Yes I felt something weird while going out from atmosphere to space.
  8. ¿Cómo va esto de un servidor de KSP? No probé nunca funcionalidad multijugador ni nada.
  9. Hello, I've been playing again this game since the big update, and well, I'm doing it at normal, but I'm feeling I'm not getting enough science as before. Before the beta patch, how much was the default science reward, as normal 100% or I'm missing some science because it was higher?
  10. I remember there was something like a mod that let you launch ships from another planets or moons you've visited and installed some buildings, is that mod updated to this version and if so what was the name? I'll give a try to each mod you commented to see what I'd like.
  11. I would like to play career or science career but not on hard or so since the science output is lower, nor in easy or 1000% science, that would be nearly sandbox mode hehe. I would like to establish self sufficent bases in moons and planets is possible. Is that even possible now in KSP?
  12. Hello, last time I was playing I was using some robotic hands to try place some bases in space. But without a mining plan, game lacks the excitement it can have. So, I heard about kerbonite and kethane, I heard also that kethane isn't updated for this beta now. And putting the mods in curse in order to most downloaded, and of course MechJeb is 1st option I'd look into, as I was in a conversation about the use and against the use of this. And I ended up using it because thought that real astronauts use some automatic options to fly, not everything manual. So my question is, what mods are you currently using to squeeze all the fun of the game at the moment? Regards, InF3RNo.
  13. Hi and thanks for the answers, it's just the contracts seems to don't get renewed, or there's just too few of them. Also the problem is some contracts don't give enough money in advance and when completing to cover the money intake that they need to be ran. For example testing some devices in flight in some condition don't give enough money for the effort, this is supposed to be so?
  14. Hello, I'm a returning player and had this game since early alpha, but now I'm lost with this thing of contracts, for example, I let some time pass and there's no new contracts for example. For example, I can't find now the kethane mod, there's some mining modules now in game that's from the very game? Regards, InF3RNo.
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