

mimblgrimpf
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Bottle Rocketeer
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I'd be interested in those configs of yours Can you PM me the content of your flight.cfg?
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Hi! I have an issue with the scatterer config and I haven't found this digging through the old pages of this thread. When climbing to high space alt around kerbin, the land fades out until I'm left with an ocean planet. I removed the spectra scatterer config and then the terrain was back. Any idea? Thanks!
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[Old Thread] KRE - Kerbal Reusability Expansion
mimblgrimpf replied to EmbersArc's topic in KSP1 Mod Releases
I see, yup that works. Thanks for the help! -
[Old Thread] KRE - Kerbal Reusability Expansion
mimblgrimpf replied to EmbersArc's topic in KSP1 Mod Releases
Hi there! First of all this mod is fantastic. It's on my essentials list now. It seems that the deployable wings aren't working. They would not connect to the wing base, neither to anything else like the Radial Attachment Point. I made a gif: https://gfycat.com/TepidAccurateAmericanshorthair I've tried KSP 1.4.2 with mod version 2.6.2 as well as 1.4.3 with mod version 2.8.3 I don't know if it could be a mod conflict, I'm running dozens of others. Any ideas? Thanks! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
mimblgrimpf replied to K.Yeon's topic in KSP1 Mod Releases
Hi! Awesome work as always on the current release. I have a request though: How about an Adapter from J Fuselage to 3,75m? That way we can slam a Dark Matter Drive (that beast needs to be nerfed) onto a not-K-Fuselage in quite a neat way -
Cool! If you find the time for it and succeed, please tell me
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Well I can't because I'm not familiar with this stuff, but I will be happy if someone does
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I don't know if anyone had this idea yet but I just wanted to drop something here: Do you think it possible for the First Person View to use KerbTrack? With KerbTrack you can use Facetrack, FacetrackNoIR or Oculus Rift to move the head in IVA and also a little in EVA. I already tried using both mods and in First Person it doesn't work, but I think it would be very awesome for a lot of people
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[0.22] Extraplanetary Launchpads Legacy Thread
mimblgrimpf replied to skykooler's topic in KSP1 Mod Releases
Every vehicle i try to launch spawns not on the pad but... somehow rotated and inside it. Anybody else got that problem? Does anybody have a solution for this or did i miss something on the last 100 pages? -
[0.22] Extraplanetary Launchpads Legacy Thread
mimblgrimpf replied to skykooler's topic in KSP1 Mod Releases
Whatever I build it spawns weirdly rotated and INSIDE the launchpad or a craft connected to it, i suppose this is NOT normal? -
[0.22] Extraplanetary Launchpads Legacy Thread
mimblgrimpf replied to skykooler's topic in KSP1 Mod Releases
Hey there, question In your screenshots you launch little rockets without any rocketpart hexcans attached to the launchpad........ how? I just want to know if there's something wrong that i need 242 Rocketparts just for the Ion powered space probe. I planned to launch my bigger space vehicles (+600 parts) from Mimmus but it requires like 500 large hexcans just to store the parts (btw i'm using the spherical launchpads because of the size but it shows me the same numbers with every pad). Is it just me or does it just not like me?^^