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Christian_DE

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Everything posted by Christian_DE

  1. Concerning the manouver nodes and other numbers going haywire as described above by micellux and me: I can confirm that starting a new save resolves the issue. It is now present in the old save, but not in the new one. Breaks my heart though, to abandon those heroic kerbals in the old save
  2. Ubuntu 12.04 64bit Nvidia propritary drivers - same issue like micellux, but even worse. There is a severe difference for me, if time acceleration is on (lvl 2+) or off (lvl 1). If time is accelerated, all numbers behave as you would expect, if time is standard, they are rapidly changing. This affects: - maneuver node count down as described below. Accelerated it descreases as expected, if not it's just stuck - maneuver node speed change (the yellow bar), if I accelrated immediately after creating the node, the number will be as expected, i.e., small change 7m/s. If I set time to normal however, that number will rapidly increase, up t 400m/s+ even for smallest changes, while engines are off the entire time. I can switch this on and off with the acceleration setting. while 2+, number is constant, with time normal, it's starts increasing again - weirdest effect: image you have two objects in the same orbit with all engines off. There distance should be absolutely stable, and while time is accelerated, they are. In normal time however, you can suddenly observe the non-controlled object speeding up or slowing down rapidly. This will instantly stop when accelrating time, and instantly start again, when having normal time. I can freely reproduce this behavior. Restarting game, reloading, all doesn't change this. - all other parts of the game work as expected, no glitches, no crashes. I succesfully landed on the mün. Just 2 weeks ago when I started to use maneuver nodes and trying to dock at a station, I noticed this completely weired behavior. Help?
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