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dapullia

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    Bottle Rocketeer
  1. I could see something like adding a command for a Kerbal to remove the science item (sample, report, etc) and then hold it on the kerbal then deposit it in the new craft. Maybe this could be a right click eva option.
  2. I figured it out....seems I had a bad copy of the MecJeb dll. Redownloaded and it fixed it.
  3. That's my point...this is the window that's missing in the interface. I have used MecJeb since back in .20 and it had the separate option. After the .21 update, it no longer has the Rendezvous Autopilot option.
  4. I have checked the Rendezvous Planner but I have no option to actually engage the autopilot. Its only giving manual guidance.
  5. In my cases, it seems to want to do the 90 degree rotation literally on the pad at ignition without some kind of steering fins. If it cant rotate it then it continues to apply force usually causing the rocket to pitch most generally in the 10 o'clock direction if your looking straight on in the default view followed by a crazy attempt to roll the rocket which normally almost always will cause it to end up flying in a direction that ends in a powered nose first direct flight into the ground. The odd thing is that once I added external control surfaces then it seemed satisfied. I am running the Mac Steam version of KSP so not sure if that may cause any differences. Like I say, as long as either the rocket can survive and stay vertical through the 90 to 180 degree roll or you put some kind of fins on it then it works. So far this behavior is fully repeatable. I noticed earlier a DLL update was posted to address launch issues. Has the normal main download been updated yet? I might attempt to redownload the base version and attempt the test again. Second question, what happened to the auto intercept feature that would automatically bring you to within X distance of the target craft? I noticed that seems to be missing now. Third Question, how does the timed launch feature actually work? It seems that it launches not to the same orbital location but just to the same orbit as your target and then you have to use a transfer/phasing orbit to do the final approach and docking. It would be nice if you could specify in the launch that want the craft's final position to be within a certain distance of the target and possibly whether it is to attempt a direct launch or launch to a lower stable orbit and automatically transition to using the orbital maneuvers to close the distance (to conserve fuel for instance).
  6. I have spotted something very interested. I am running the latest MechJeb and did some more testing on the ascent problems I have been having where it kicks the roll axis hard left or hard right on the pad and keeps it there till it rolls the rocket 90 to 180 degrees. It seems that MecJeb has a real hate problem with rockets that depend on engine gimbals for steering. As soon as I stick a set of small canards on the rocket then MecJeb starts behaving. It seems that MecJeb is not handling finless rockets properly anymore. A simple example I used was an asparagus staged rocket with a default kit rockomax red tank core and the stand off radial decouplers in a configuration with 6 to 8 stacked 2 high of the long white and black FL-800 fuel tanks with proper strutting. I used a Mainsail on the center red tank and the non-gymboled FL-35 engines under each of the asparagus boosters. The result is always lawn dart or breakup. I rebuilt the craft using 4 Red tanks as the boosters and then it launched but rotated 90 to 180 degrees before stopping. I then added the fins to the same 5 red tank rocket and MecJeb flew it marvelously. The thing is that I have never used fins in the past as my launch clamps usually sheer them off. It seems like its a bug that you have to use fins on your rockets otherwise MecJeb just does not work right.
  7. On my rockets, they are all balanced and the results are the same in my case no matter how I configure the rocket even turning the reaction wheels off. It seems for me the issue with the launch is a definite problem with MechJeb and telling which way the rocket is pointed and which side is up. Maybe they changed the way this works in game.
  8. I have watched this very closely and on launch in .21 MechJeb is being a total dumbass and deciding that the rocket must roll 90 to 180 degrees before its oriented correctly. This is resulting in thrust going in the wrong directions, some mighty comedic flight patterns in the air followed by either a full 100% power lawn dart, busted apart rocket, or failure to reach orbit. If your lucky and design the rocket to make the rotation then it seems to be ok for the rest of the ascent though I have seen it not launching to the correct inclination almost every launch but this could be due to the screwy behavior off the pad.
  9. I am having serious issues with this add-on. On my ships the game is literally freezing up within 30 seconds of launching if these parts are on my rockets. I also have the KW-Rocketry parts addon as well and these are being used in my rocket in addition to standard parts.
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