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nmd

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Everything posted by nmd

  1. It's a fresh install (downloaded from KSP's store) I don't have any per-user pulseaudio config (only one user) but I decided to throw security out the window and run KSP as root. It didn't work I ran systemctl --user stop pulseaudio.socket systemctl --user stop pulseaudio.service And that didn't work either I couldn't find a player.log, but there is a KSP.log, and I did find something interesting there: [LOG 16:55:00.624] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [LOG 16:55:01.084] [AddonLoader]: Instantiating addon 'ContractDefs' from assembly 'KSP' [LOG 16:55:01.113] [UIMasterController]: ShowUI [LOG 16:55:01.357] [GameParameters]: Loaded custom parameter class CommNetParams. [LOG 16:55:01.358] [GameParameters]: Loaded custom parameter class MissionParamsGeneral. [LOG 16:55:01.358] [GameParameters]: Loaded custom parameter class MissionParamsFacilities. [LOG 16:55:01.358] [GameParameters]: Loaded custom parameter class MissionParamsExtras. [LOG 16:55:01.360] [GameParameters]: Loaded custom parameter class AdvancedParams. [LOG 16:55:01.388] [ReflectionUtil]: Found 19 types with UpgradeModule attribute in 1 assemblies. [LOG 16:55:01.470] [ScenarioTypes]: List Created 21 scenario types loaded from 1 loaded assemblies. [WRN 16:55:01.477] File '/home/dash/Games/ksp/ksp10/game/KSP_Data/../Missions/MissionScoreInfo.cfg' does not exist [LOG 16:55:01.480] [ApplicationLauncher] Awake False [LOG 16:55:01.481] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown [LOG 16:55:01.491] [UiApp] Awake: [LOG 16:55:01.492] [ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True [ERR 16:55:01.497] Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (Unsupported file or audio format. ) [ERR 16:55:01.497] Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (Unsupported file or audio format. ) [LOG 16:55:01.514] [UIApp] Adding to Application Launcher [LOG 16:55:01.517] [ApplicationLauncher] SetHidden: [LOG 16:55:01.532] [MessageSystem] OnAppInitialized [LOG 16:55:01.532] [MessageSystem] Reposition 0.05547084 6988 Does anyone know what the FMOD::sound instance is? Is it relevant?
  2. Hello everyone, I'm trying to get KSP to play audio on my linux computer but with no luck. I downloaded a copy of KSP 1.10(.1.2939) from the website, but even when all of the settings in game have the volume up, there's no sound. Worse, if you go to desktop volume settings KSP shows up - you can raise and lower it's non-existent volume - so the computer knows something is suppose to be there. I tried running ksp with a flag like so: ./KSP.x86_64 -force-glcore But it didn't help. I even tried setting some environment variables like so: LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" LC_ALL=C ./KSP.x86_64 But nothing. Doing both doesn't fix the problem either. I don't really know what to do next and searching leads to a dead end. Weirdly enough KSP 1.9's sound works perfectly fine. I'm running Arch Linux 64-bit with KDE (Plasma 5.19), a Ryzen 7 CPU (3700X) and a Nvidia 2080 GPU Help
  3. I support this idea Being able to fully map out an entire planet (and the entire system) could bring a new level of challenge to the game. And a lot of new contracts. you could even be able to find your position on the planet, which could lead to "go to this location on planet x" type contracts I know SCANstat provides this, but having this stock can provide for tight integration with career mode
  4. Being a bit OCD here, but there is a tracking station at the old KSC.
  5. Well, I assumed that that would be the cause of the problem... but I was hoping for a way to fix it. And that doesn't really explain why new kerbals I launch don't show up on the assignment screen Its really a matter about having kerbals already out there recognized.
  6. I tried that, but it didn't work. And the other method, taking kerbals out of the hitchhikers module and putting them in the command module, did work either :/ Even worse, When I launched a new ship with kerbals in a hitchhikers module and command module, it didn't show up in the assigned tab either.
  7. I Haven't tried switching kerbals from the hitchhiker module to the command ones... I'll go try it.
  8. I have not installed MechJeb, but I would assume that just like every other mod copying, pasting, and clicking merge all would work. This is copying form the downloaded (and extracted) mod folder to your ksp folder.
  9. So I used my old save file for .21, and everything was fine and dandy... except for one thing. Only a few kerbals, the ones that were in my space station, where showing up in the 'assigned' tab of the astronaut complex building. which is annoying because I'd like to know where all my kerbal are... at all times >:] is there any know way have the rest of my kerbals show up as assigned?
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