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pfpants

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    Bottle Rocketeer
  1. Instant CTD every time I enter the VAB. Deleted the mod, problem went away.
  2. Sweet! You read my mind - that's exactly what I wanted to use them for.
  3. Does anybody know if the R1A compressed air thrust nozzle works on other planets? i.e. Eve. I'd like to use some renewable RCS via air intakes while on Eve, but I don't want to get there and find out the mod only allows for air on the homeworld.
  4. Thanks for creating this! I use it all the time now. Wish I'd seen it sooner.
  5. So I tried out the "beta" version with the scale set to 1... I tested the various envelopes with the mk1 lander can. The larger envelopes (hecto, cirrus) can get it up, but I can't imagine building anything more than a few tons and getting it to lift off the ground without building it in a VAB/SPH without a ceiling. It would require quite a few envelopes stacked together and I doubt they'd fit in the hangars as they are now.
  6. Is there a way to display the inflatable balloons in their packed form in VAB? I'd like to tuck them away for easier visibility. I know some of the B9 parts (cargo bays) allow you to modify their state in the VAB by using the action groups tab, but this doesn't currently work with the balloons. Maybe something in the .cfg? Thanks.
  7. I'm not certain what is causing the spinning, but I can tell you what I would do to troubleshoot it. First, make sure you click "control from here" on the command module. Second, since the RCS thrusters on the lander aren't aligned with those on the command module, I would disable them all (right click "disable rcs port"). And third, I would put the brakes on (click the brake icon at the top of the screen). There may be no merit to putting the brakes on, but I hate seeing wheels spinning and thinking it may be turning my lander somehow. And then if you need to kill rotation, you can always accelerate time and it will freeze your craft in position. Hope this helps.
  8. Question regarding multiple MechJeb modules on a single ship: I have a lander and a large vessel, both with mechjeb modules. After docking the lander with the large vessel and looking at the delta-v numbers, it seems like I'm only seeing the delta-v for the lander, and not for the large vessel. Is there a way to switch between modules? Or deactivate the one on the lander?
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