Skunk
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Bottle Rocketeer
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[1.1.3] AntennaRange 1.11.4 - Enforce and Encourage Antenna Diversity
Skunk replied to toadicus's topic in KSP1 Mod Releases
First of all thanks toadicus for the mod, I love it and thanks rasta013 for the many patches. I've had some bugs with stock antennas not working with AR anymore but it was due to the ORIGAMI patch, it needs to be installed with the structure provided by rasta013 like he said just above. I did not find any patches for CONTARES even tough it was mentionned in this thread, the link on the wiki is for Tantares. And the patch for AIES is a dead link. I still have some questions about distances, if I look at my actual communotron16, it says maximum range to Kerbin 72.3Mm, is this 72 300 Mm (72.3Gm) or 72.3Mm (72300 Km) ? I'm trying to build a network for interplanetary comms (with outer planet mod) and according to the max separation on that link I am waaaaaay underpowered -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Skunk replied to nightingale's topic in KSP1 Mod Releases
Hello, I've just upgraded via CKAN to 1.1.1 and I have a problem that kindly ask me to copy the error message to this thread, so do I Same problem as here : http://forum.kerbalspaceprogram.com/threads/120127-1-0-2-Contract-Pack-ScanSat-Lite-1-1-%2818-05-15%29?p=1953261&viewfull=1#post1953261 The log is here : https://www.sendspace.com/file/zh8xxx Here is the screenshot http://tof.canardpc.com/view/6b525663-7a72-4f11-9796-c51f5108cac3.jpg This is a KSP 1.0.2 Linux x64 with those mods : KSP Version: 1.0.2 Installed Modules: - ActiveTextureManagement-x86-Aggressive 5-0 - AstronomersPack Interstellar.V2 - AstronomersPack-AtmosphericScattering Interstellar.V2 - AstronomersPack-Auroras-8K Interstellar.V2 - AstronomersPack-Clouds-High Interstellar.V2 - AstronomersPack-DistantObjectEnhancement Interstellar.V2 - AstronomersPack-Eve-Jool-Clouds-8K Interstellar.V2 - AstronomersPack-Lightning Interstellar.V2 - AstronomersPack-PlanetShine Interstellar.V2 - AstronomersPack-Sandstorms Interstellar.V2 - AstronomersPack-Snow Interstellar.V2 - AstronomersPack-SurfaceGlow Interstellar.V2 - AtomicAge 2.0 - AutoAsparagus v0.9.1 - BetterTimeWarp 2.0 - CapCom 1.0 - Chatterer 0.9.1 - ChopShop 0.7.1 - CollisionFX 3.2 - CommunityResourcePack 0.4.2 - CommunityTechTree 2.1 - ContractConfigurator 1.1.1 - ContractConfigurator-AnomalySurveyor 1.1.2 - ContractConfigurator-GrandTours 1.0.6 - ContractConfigurator-KerbinSpaceStation 1.4.1 - ContractConfigurator-ScanSatLite 1.1 - ContractConfigurator-Tourism 1.1.4 - ContractRewardModifier 2.0 - ContractsWindowPlus 5.1 - CrewManifest 0.6.0 - CryoEngines 0.1.5 - DistantObject v1.5.5 - DMagicOrbitalScience 1.0.3 - EnvironmentalVisualEnhancements 7-4 - EVAManager 3 - ExtraPlanetaryLaunchpads 5.1.90 - FASA 5.34 - FilterExtensions 2.1.3 - FinalFrontier 0.8.2-1285 - FirespitterCore v7.1.3 - ForScienceContinued 1.0.1 - FuelTanksPlus 0.8.2 - HeatManagement 0.22 - HullcamVDS 0.40 - HyperEdit 1.4.1 - InfernalRobotics v0.21.2 - InterstellarFuelSwitch 1.2 - IR-Model-Rework-Core v01b - IR-Model-Rework-Expansion v01b - Karbonite 0.6.2 - KarbonitePlus 0.4.1 - KerbalAlarmClock v3.3.1.1 - KerbalEngineerRedux 1.0.16.6 - KerbalFoundries Beta_1.8g - KerbalJointReinforcement v3.1.3 - KerboKatzUtilities 1.2.5 - KIS 1.1.4 - KlockheedMartian-Gimbal 3.0.3.0 - KopernicusTech 0.13 - KronalVesselViewer 0.0.4-1.0 - KSPX 0.2.9b - LargeStructuralComponents 10 - MechJeb2 2.5.0 - MechJebForAll 1.2.0.0 - MissionController2 1.12.3 - ModularFuelTanks 5.5.1 - ModularRocketSystem 1.6.4 - ModuleManager 2.6.3 - ModuleRCSFX v4.0 - MusicMute 1.00 - NavballDockingIndicator 6 - NearFutureConstruction 0.5.2 - NearFutureProps 0.3.1 - NearFutureSolar 0.5.1 - NearFutureSpacecraft 0.4.1 - NovaPunch 2.09 - OblivionAerospace v0.1.4 ^ OuterPlanetsMod 1.6.5 - PAPIPluginContinued v0.4.4 - PersistentRotation 0.5.3 - PilotAssistant 1.9.3 - PlanetShine 0.2.3.1 - PorkjetHabitats 0.4 - ProceduralFairings v3.14 - ProceduralParts v1.1.1 - ProceduralParts-Textures-SaturnNova 1 - Protractor v2.5.0.2 - QuantumStrutsContinued 1.3 - RadialEngineMountsPPI v0.40 - RasterPropMonitor-Core v0.19.3 - RealChute 1.3.2.3 - ReflectionPlugin 1.2 - SafeChute v1.7 - SAVE 1.0.1-672 - SCANsat v12.0 - ScienceFunding 1.1.1 - SensibleScreenshot 1.1.0 - SeriousKerbalBusiness 0.6 - Service-Compartments-6S 1.3 - SETI-Greenhouse 0.9.1 - SmartStage v2.6.1 - SolarScience v1.03 - SoundingRockets 0.2.1 - SpacetuxSA 0.3.5 - StageRecovery 1.5.6 - surfacelights 1.0 - TacFuelBalancer v2.5.1 - TACLS v0.11.1.20 - TACLS-Config-Stock v0.11.1.20 - TarsierSpaceTechnologyWithGalaxies V4.7 - TextureReplacer 2.4.4 - Thermometer 1.0.4b - ToadicusTools 9 - Toolbar 1.7.9 - TransferWindowPlanner v1.3.0.1 - TurboNisuReloaded 2015-05-06 - TweakableEverything 1.11 - TweakScale v2.1 - TWR1 1.19 - UKS 0.30.2 - UniversalStorage 1.1.0.3 - USI-EXP 0.4.1 - USITools 0.4.1 - WaypointManager 2.3.2 It happens when I have a scansat low quality scan contract (not even accepted) and enter the VAB. Thanks for your work, don't hesitate if you have questions. Skunk [EDIT]: Those previous post about this were not visible before, is the forum laggy as hell ? Whatever, you have plenty of stuff to play with now- 5,202 replies
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Fasa and real chutesl
Skunk replied to MrSnappyTurtles's topic in KSP1 Technical Support (PC, modded installs)
Hi, I had the same problem and found a workaround on the web. I confirm that it works like a charm source : http://kerbal-tutti.blogspot.ch/2014/09/support-fasa-and-real-chutesl.html -
Hello, I changed the cfg for that part to set the node_attach and node_stack to be exactly the same as the TAC hexcan (in fact, it's only reducing the size and the angz on node_attach). It seems to work now, the repairs parts stays in place during flight Thanks for the awesome mod ! [EDIT]: Well I spoke to fast, it doesn't work so I just added the repair parts resources to all command module
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Hello, I might have a little problem with this mod. I am using version 1.01 because I find KSP 0.25 unstable with mods. Everything is working fine except that the repair parts (repair can small in propulsion tab) does not stick on the ship. In building mode this part have 3 green snap spots (like the TAC hexcan life support but bigger) but after launch the part fall off and become a debris. I put it in a equipment bay and each time I'm arriving at apoapsis I see the repair can floating outside my ship Then I tried radially fixing it outside the ship, same stuff, the repair can fall off at lift off. Even using loads of space tape does not fix the problem, it's flying away with the struts attached to it. So, how do you attach the small repair can in your spaceships ? Thanks