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Killerdude8

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Posts posted by Killerdude8

  1. I love the new parts.

    Less of my CPU and RAM usage spent on a lifter, and more spent on a meaningful piece of machinery that improves my enjoyment of the game.

    AND

    Let's not forget, Tall Rockets won't wobble themselves apart, It's one of the Last Old KSP problems that they've finally eradicated, next up, Large ships killing FPS.

    :D

  2. These new parts are just that, New parts, from the Modern era of Rockets, They will be significantly better than the old Apollo Era parts and That's how it should be.

    It's like complaining that the New 2013 Camaro is too much more powerful than your 76, then wanting GM to change the new Camaros to be more inline with your older model, It's new, It's better, Get over it.

  3. Many of the arguments for the current stats of SLS engines revolve around the idea that they will be in very high tech nodes or prohibitively expensive, thus balancing them. While this could serve as a type of balance, this idea really misses the fact that unlocking better (in some cases strictly better) engines as the player progresses in career mode and increases in skill will make the game boring. From a gameplay perspective, it makes a lot of sense to unlock bigger engines as the game progresses, but very little sense to unlock better engines.

    The distinction between bigger and better is that bigger engines have higher thrust, and thus allow larger rockets to be constructed, unlocking the possibility of sending ever-bigger payloads. They are distinguished from purely better engines by lying on the same Isp-TWR balance curve as smaller engines. This means that:

    1. they do not substitute for smaller engines, as their mass makes them a poor choice for smaller rockets, and

    2. it requires the same amount of thoughtful design/engineering from the player to construct a large lifter using large engines as it does to construct a small lifter using small engines.

    To put it another way, they do not make launching any easier, they only make it possible to do with larger payloads, which will still require the design rigor of smaller payloads. I'm sure everyone has realized by now how trivial it is to orbit things with the SLS engines. This is because they are way off the Isp-TWR curve, reducing the thought that designing rockets with them requires.

    As an example, think of the LV-T30 and the Mainsail, which lie on the same Isp-TWR curve. These engines have clearly distinguished niches. The Mainsail is more powerful and enables larger payloads than the LV-T30, but launching Mainsail-size payloads with Mainsails is just as hard as launching LV-T30-size payloads with LV-T30s. Mainsails cannot be used for LV-T30-size payloads because they are too heavy and LV-T30s cannot launch Mainsail-size payloads because they are too weak. The larger engine is a valuable unlock that opens up new possibilities, but it does not make the game any easier.

    Now consider the Mainsail and the KR-2L. The KR-2L is perfectly able to substitute for the Mainsail with increased efficiency in >90% of cases. Furthermore, launching KR-2L-size payloads with KR-2Ls if far easier than launching Mainsail-size payloads with the Mainsail. The larger engine is still an exciting unlock, but ultimately makes the game much easier, and thus bores the player who is increasing in skill.

    This post has gone on for far too long now, but I felt it was an important point to make. The Isp-TWR curve I refer to above is the one stupid_chris made here: http://i.imgur.com/m3aqgU2.png

    Career mode Is and Always has been like that, you progress the tree, You unlock better parts and therefore things get easier, The only thing that has changed is a raise in the upper limit of how big you could send up at once.

  4. They're fine as they are, They've allowed me to put up so many different designs as of late that would normally require an Orange Tank Orgy, which in turn would kill my parts count, Leaving very little for my actual craft I'm trying to launch.

    Not to mention, That SQUAD has implemented these parts as Significantly better alternatives to the existing array of parts, That said, I have a strong feeling they won't be changing anytime soon, So if it bothers you so much, You don't have to use them.

  5. I can't possibly fathom the reason why ANYONE could possibly be against what OP wants at ALL.

    All he wants to do is to be able to send up a full tank of one type of fuel, IE; Replace the space usually taken up by Liquid fuel with Oxidizer instead.

    That would so incredibly useful for Spaceplanes, You people have no idea.

  6. I used to take a few naps in class from time to time, I have a handful of techniques if you'd like me to share.

    Mind you, None of them will work if you sit in the front of the class.

    But my advice to you, Stay up all night wait till AT LEAST 8 pm, then go to sleep, Actually anytime after 6 works, but I find 8 to work the best.

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