Hey, this is my first post here. Hello Kerbin! Happy Fourth of July for those in the United States! Here is a stock copy of SpaceX's Falcon 9 v1.1 launcher with a Dragonrider spacecraft on top. I only used stock parts, though I modified my command pods to use MechJeb. The hotkeys to run it are: Backspace: Abort! (Turns off all rocket engines, detaches Dragon capsule, activates escape rocket engines.) 1. Open/close docking port & solar panels. For use after achieving orbit. 2. Decouple Dragon trunk. You should do this before re-entering the atmosphere to land. 3. Decouple docking port. For use when attached to another craft or space-station. I attached two parachutes, but they are not needed. You can delete them if you wish. The capsule has enough fuel for a propulsive landing (as the real Dragonrider is rumored). The rocket can launch a Dragonrider to a 100 km orbit around Kerbin. Here are some screenshots: Launch! Second Stage! Dragonrider decoupled! The second stage should have enough fuel left to deorbit for disposal. Be careful not to hit the Dragonrider! Uploaded with ImageShack.us Off we go! Trunk. The trunk was attached with a docking port, and it still functions as a satellite if you leave it in orbit. Theoretically, you can reuse it to power something else. Deorbit burn. All the fuel tanks and RCS tanks are hidden inside the capsule with clipping. Unfortunately, that means it can't be refueled. Propulsive landing Hi Bill! Here is the craft file: https://www.dropbox.com/s/4yoelzch5olqjkq/Dragonrider%20Falcon%209_1.craft How do you think I can improve it? I had a hard time figuring out how to connect the Dragon to the second stage. The panels make it hard.