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Quantum Jim

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Everything posted by Quantum Jim

  1. I concur, both of those craft are awesome! I love the Soyuz on the first page too. Did you upload a craft file for it? I'd love to try it out!
  2. Now that is cool! I remember hating that version of the Batmobile when I first saw Batman Begins, but it's grown on me. Very nicely done.
  3. That is really really cool! I really like the design of your Mun rocket. Awesome man!
  4. Finally downloaded and tried it out (maybe it was my connection at home, I'm at a coffee shop for lunch). You weren't kidding! It has a slow lift-off but it definitely got the ship to the Mun (and 14 km/s of dV left after orbiting it)! Very cool.
  5. Thank you! That can lift a lot into orbit, wow! Why do you use yellow fuel lines to connect the engine clusters?
  6. Thanks. Ya, I first downloaded KSP a while back, but I haven't had much time to muck around with it until the last month, when I got hooked. :-p I wanna see!!!!! However,Downloading that craft file failed. That's the second file I couldn't download. :-( Google docs isn't working for me (and I'm using Chrome... weird).
  7. Very nice! Thank you for posting those pictures! I like that the second stage can land! I'm not sure yet how to have multiple engines on the second stage like that. Unfortunately, I can't download the craft file for some reason. :-( It takes me to Google Docs, and then an error message...
  8. No I didn't know. I'm still new to ksp and I'm having fun learning all of the little tricks. Thanks, I'll update the name.
  9. Hey, this is my first post here. Hello Kerbin! Happy Fourth of July for those in the United States! Here is a stock copy of SpaceX's Falcon 9 v1.1 launcher with a Dragonrider spacecraft on top. I only used stock parts, though I modified my command pods to use MechJeb. The hotkeys to run it are: Backspace: Abort! (Turns off all rocket engines, detaches Dragon capsule, activates escape rocket engines.) 1. Open/close docking port & solar panels. For use after achieving orbit. 2. Decouple Dragon trunk. You should do this before re-entering the atmosphere to land. 3. Decouple docking port. For use when attached to another craft or space-station. I attached two parachutes, but they are not needed. You can delete them if you wish. The capsule has enough fuel for a propulsive landing (as the real Dragonrider is rumored). The rocket can launch a Dragonrider to a 100 km orbit around Kerbin. Here are some screenshots: Launch! Second Stage! Dragonrider decoupled! The second stage should have enough fuel left to deorbit for disposal. Be careful not to hit the Dragonrider! Uploaded with ImageShack.us Off we go! Trunk. The trunk was attached with a docking port, and it still functions as a satellite if you leave it in orbit. Theoretically, you can reuse it to power something else. Deorbit burn. All the fuel tanks and RCS tanks are hidden inside the capsule with clipping. Unfortunately, that means it can't be refueled. Propulsive landing Hi Bill! Here is the craft file: https://www.dropbox.com/s/4yoelzch5olqjkq/Dragonrider%20Falcon%209_1.craft How do you think I can improve it? I had a hard time figuring out how to connect the Dragon to the second stage. The panels make it hard.
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