I had the universe tell me no with space debris. I had been recreating all the Apollo missions from test flights to the actual ones with a fairly decent facsimile to a Saturn V using NovaPunch, KW, and Lionhead's MEM (but not the CSM as the engine texture bugs me so I used KW for the CSM). So all the staging and functionality was as close to real as I could make it. Anyway Apollo's 11 and 12 went off without a hitch and I figured since the game doesn't have random failures I'll make Apollo 13 the successful landing it should have been. After the Trans Munar Injection and undocking of the MM from the S-IVB I deployed toe solar panels on the CSM and MM and went on my merry way to the Mun. I didn't time accelerate because I wanted to go play some other games with my friends so I alt tabbed and went and played Borderlands 2. Anyway a couple hours later we were just sitting their BS'ing on skype when I heard an explosion. We had already stopped playing Borderlands so I was wondering where it came from when I realized I still had KSP running (I had long ago turned the music off so I could listen to my stuff while playing, but I had left all the other sounds on.) I quickly tabbed back in and saw much to my horror chunks of solar panel floating about and a whole lot of nothing where the CSM's SPS was supposed to be. Fortunately ever since learning how to do a free return trajectory I have always used it just in case something went wrong and without the power requirements like the real CSM it wasn't as harrowing as the real thing and I managed to get the crew back safe. I wasn't sure it was debris at first but after checking the tracking station I noticed one of the spent stages from my earlier surveyor lander missions was missing and since I use the same type of rockets for certain missions in this case an Atlas II the debris should have been there. So some how in the vastness of space I got hit by something I launched to the in game equivalent of years ago. And it was just my luck it would be the one I named 13.