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Nepos

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Everything posted by Nepos

  1. I killed a Kerbal and learned that Deadly Re-entry Mod is deadly if you re-enter to steep. RIP Halgel
  2. DOH I have that map printed out in color and I never notice the transit times. Thanks
  3. I am a specialist in the rare art formed called FAT FINGERS. If there is wrong key to be pressed next to the one I need to press I will press that wrong key. If there is a key that will send my mission into a death spiral near a key that make my mission an outstanding success. I will press the death spiral key,
  4. I was wondering if there was an easy way to estimate flight time to an orbital object? I suspect I would have to know something about differential calculus to determine it being newton discovered this to describe the motion of the planets. Right now if I wanted to know what the flight time it is to the Mun in its 12 000 000 apoapsis (per the wiki), I will go to my space center to the dead satellite orbit Kerbin and make a navpoint that get into the SOI Mun the checking the time. Or it there a map that show the time like there are maps the show the delta-V? I Thanks
  5. Well I have not doen it yet today but I, using the MOD better than starting man, am going to attempt to send 3 vict.. err Kerbalnauts into a low Mun orbit to get me some crew reports in order to prepare for a Mun Landing and an EVA. I am sure something is going to go horribly wrong and someone will die. muahahahahahahahahahahaha
  6. Unmanned crafts are fine. take a something that can host a Kerbal or four and go get them and bring them home
  7. The Orange tank come in with the Tech that looks like a gas pump nossle. T15 over heat easily and give no electric charge the T30 does not over heat has a tiny bit more power and generates electricity.
  8. Success!!!! thank you guys the information you guys gave me was SOOOO very helpful. BTSM tech tree I used Here lander and the 2 different rockets I used to get them to Mun I guess I need to update my sig No that I landed on Mun TWICE!!!!!
  9. I need another option because it depends on how I feel that day
  10. Yes I can get one just at work right now and was limited to what I had on imgur
  11. Oh in the mod Better than staring manned you are limited in the beginning and some things do not work the same way. Right now I have only one de-coupler with no side de-couplers. Also I finally got the strut. So I have to go vertical. I also tend to think BIGGER IS BETTER and that is not always the case. As for what I have with no solar panels is that the tech tree is different in BTSM. here is an older image of my tech tree. I currently have all but two of those. None of those have solar panels but do have the orange tank. In vanilla KSP I have no problem getting most places and never concerned myself with Delta-V. In BTSM it is different story since it is harder but for me more fun. In the end it is all about fun. Thanks again for all the info it was very helpful
  12. never been one of the great rocket designer. Most of mine are monstrosities. However I am getting better. Here is a set of screen shot of the 2 versions of the lander I was trying to to MUN. I can get the lander there if I had solar power however all I have at this moment is battery and I only have 1 engine that produces electricity. Those dang things take up most my delta-V. In the images you see the final design I tried but alas it is top heavy. back to the drawing board. The info you guy have provided me explains alot of why my previous designed failed. I added more rockets thinking that will get me more Delta-V and it did not because of the dry mass. Maybe I will just settle for a sat in polar orbit around the Mun to finishes off that science. I will figure it out and land something on the Mun soon. Thanks again for all the useful info on this it has been very helpful
  13. what will I do? I am not sure. I am sure that I will think it to be brilliant and the funniest thing in the world only to find out everyone else already did it and I am the late comer to the party.
  14. Thanks for the answers. I will post a pic of my rocket that I noticed it on (wont happen till after work in about 6 hours). Better than starting Manned mod limites you early on as to what you can and cannot do so I do not have any side decouplers so asparagus staging is out. one the very basic stage decoupler. It has been an interesting play as I am learning more and more how rockets design works in this game. So smart rocket design has become very important to me. When I post my images I will include the data for the engines as well. Thanks again
  15. Look like just one of those fun mod I will have to try it out. Thanks
  16. I noticed with engineering redux that adding another rocket, be it solid or not, can lower my total Delta-V. forexample adding 2 SRB gave me a higher Thrust to Weight Ratio but lowered my Delta V by about 300. So maybe I am not fully understanding Delta-V.I when to the wiki page on advance rocket designed and was totally confused So If I have a rocket that has 4000 delta-V and I want another 1000 delta-V. is it better to add another stage to get more delta-V? is it better to add more fuel to a current stage, if the rocket can handle it? How does Thrust to Weight Ratio (TWR) come into play with Delta-V is 4000 delta-v at .75 TWR the same as 4000 delta-V at 2.5 TWR? Thanks in advance.
  17. Great job. It is a great feeling of accomplishment.
  18. Oh that is an easy poll 72% Yellow 10% yes but I do enjoy the ride 67.2% I love apathy 22% spider man
  19. Well Kerbals have to use the goo-squid things now, it is all they have left. They sent all their children into space and got no science . beside why do you think the great space kraken is out there. It is a goo experiment seeking revenge.
  20. I saw it on steam then went to the website saw the demo. I played the heck out of the demo and NEEDED MORE MORE MORE MORE MORE!!!!!
  21. Give Jeb a desk job, working 12 hours a day, in a dimly lit room with no windows.
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