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Lewiskerbington

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Everything posted by Lewiskerbington

  1. Something like a menu that pops up when creating new saves, which would allow the player to select which mods they want to use, would be nice. Also, integrating the SpacePort into the game so that it worked similarly to Steam workshop would be another cool feature.
  2. I think I found some bugs in the latest update: 1) When I go on EVA to switch the reactor fuel from uranium to thorium (after it has been shut off) and I click the "switch fuels" button, nothing happens (And yes I had thorium fuel on board) 2) The in the VAB I'm unable to attach to attach the refinery to my ship. Strangely, this only occurs at the node on the side of the refinery, not the bottom node.
  3. I noticed that the new ksc looks similar to the B9 parts (as they were designed by the same person) so I think it would be great if the devs re-entered the current stock parts to match the current ksc, and fully implement the B9 mod pack.
  4. No I started a new save file after installing all the mods. Could it be that I misplaced the manager.dll file (I just stuck it in the gameData folder along with everything else)
  5. I dont know if anyone else is having this problem, but the parts won't show up in the tech tree for my career saves. (I'm using remote tech, interstellar, and tac life support, and all the parts for these mods show up)
  6. Here's the Delta-V calculator I use: http://www.strout.net/info/science/delta-v/ The full mass is the overall weight of your ship and the dry mass is the weight of your ship when it is out of fuel (to find this look at the dry mass vs. the full mass of the fuel tanks you use). Also make sure you change it from exhaust velocity to specific impulse before you put in your engines isp.
  7. "...either must die at the hand of the other for neither can live while the other survives..."
  8. There already is another thread like this: http://forum.kerbalspaceprogram.com/showthread.php/22251-Showcase-SPACE-STATIONS%21-Post-your-pictures-here
  9. Absolutely amazing, especially because it functions well in addition to looking great! Could you send me a craft file please?
  10. To fix the problem with the brakes you can go into your action groups and click the brakes tab. Once there disable the brakes in the front wheels and the rover will no longer flip over while stopping at high speeds.
  11. Love the mission log! It inspired me to start designing my own duna mission (all on paper unfortunately, I'm away from ksp for a couple weeks and I'm going through withdrawal ). Thanks for the great thread!
  12. Great thread! I hope the campaign missions will be somewhat similar to these (but with all the part costs and other things). Looking forward to reading some more of your mission reports.
  13. Great idea for a thread! All the awesome designs gave me a awesome idea for a round trip duna mission with a lander for both ike and duna. Currently on vacation for another two weeks (going through withdrawl) so I'll post my ship when I get back to playing KSP.
  14. I absolutely love your rover design. I'll be designing something very similar to it to put on my duna lander. Thanks for the idea!
  15. Hello to all Kerbonauts! I just started playing KSP a little over a month ago (with the help of Scott Manley's excellent tutorials) and I am new to the forums (hence the curious george)! I'd like to thank the devs for making such a to great and entertaining game and I look forward to the next update(s).
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