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joethebeast22

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Everything posted by joethebeast22

  1. After seeing the feedback on this it makes me smile to see others would actually be on board for this, but like Tw1 said, I agree that it can't be announced, there can not be a guide or a tutorial or anything, they shouldn't even mention it besides saying "keep your eyes and ears open" otherwise that would defeat the purpose of genuine exploration and genuine discovery, it would distract you from the main focus of the game, its like in star trek TNG when Q was about to drop the ultimate spoiler of the universe itself and stopped, looked him dead in the eye and said "you'll find out" that's how it has to be, no spoilers, no tips, no hints, just start looking, and maybe hand us some stock planet mapping and telescope parts to help us peer further into these mysteries
  2. its an easter egg in duna's northern hemisphere that originates from a pyramid, and when you translate it to an image it creates quite a spooky image, look it up on google "duna sstv signal image" or something along those lines
  3. I think when the time is right, when the bug squashing and feature implementing is coming to a close, do something great with that signal, put us on the hunt, put us on the scent of a great mystery, a quest to find out who put that signal there and why, or put more cryptic signals about the system, leading us to an answer that very well may have to be speculated towards as there may not be a firm answer, maybe even put an unmarked derelict satellite around a planet that once docked to gives us more clues, but in any case, put us on a greater adventure than we could ever imagine, that is my one request squad
  4. Trying to do some math at work, I have a ore/fuel converter station in mun orbit, and I'm trying to build an unmanned lander that can collect ore and bring it to the station, but as you can imagine, ore and return fuel = heavy, and an updated parts statistic chart would help with some math for thrust to weight ratio calculations and help me build a feasable lander, thanks - - - Updated - - - Also if anyone else is trying to reap the bounties of the mun, this could be a good collaborative for station, lander, and general mining ship designing, let's hop to it
  5. im not usually one to gripe, but this is just too much first the load button in the SPH stopped working after awhile, and then the one in the VAB died too, now i cannot reload ships in either to work on... i am on the 64-bit version, and again, they worked for a long time before and then died one after the other.... suggestions?
  6. is it because it is built in the SPH? or has anyone been having weird unwanted fuel transfer with the new .90 update?
  7. i made an space shuttle replica, but i ran into a problem, once i got into orbit, everything looked good, launched a satellite from the bay, but noticed something curious.... my shuttle had used all its fuel... fair enough, but it partially drained the sats tank... through a stage decoupler... so i am getting fuel transfer through stage decouplers... halp, added link to image for proof http://i.imgur.com/8jOuHxY.jpg
  8. http://imgur.com/a/pEq8E#0 MY 5TH SUCCESSFULL SSTO MISSION IN GLORIOUS PHOTOGRAPH!!!! i have done 5 in a row so far after many months of failed desings and flat spins, 5 consecutive safe takeoffs, full >100km orbits, and safe reentries and 100% intact landings!!! YESSSSSS!!!!! :D:D:D:D i am pleased.... first successful SSTO i have ever made was made today, after literally months of failiures
  9. idk, just like the bigger challenge posed by jet to rocket ssto's i guess
  10. my rocket game is off the chart, too comfy with rockets, and i have been going through dozens of SSTO's, and for them to either lose air at the end of the climb and spin out of control, or spending all the fuel getting to orbit OR once in orbit, only running on fumes and not being able to do anything but retro fire to get home :/ need help and tips here, thanks guys, i have been trying oh so very hard for months, with little to no success :/
  11. i only had one issue where a rover platform i made clipped into them mun, and then a physics glitch happened, and it threw the platform into the sky and it landed on my heavy rover, and destroyed 3 of its 12 wheels
  12. and here is a better view of its top/backside
  13. First successful SSTO that i am thoroughly pleased with, makes it to orbit with good fuel left, and i caught up with an old relic as i rendezvoused with my first career mode satellite. the plane currently has no name and just goes as SSTO-X, anyone got a good name for her? she is beautifully stable and did not come even close to flipping once during the flight. after much frustration with SSTO's, this one made me feel good cause i threw all old ideas out the window and started fresh with this one and to my surprise, she flies great. oh, and i landed back at KSC too, it was a good day
  14. got my first successful SSTO into orbit in career mode with good fuel reserves left, rendezvoused with my first and still orbiting satellite, got some good pictures of the encounter, will post later on
  15. on returns to Kerbin, i always put my PE at 20,000 meters, the gradual decent heats up the pod alot, but it never gets to the red, it stays between the green and red, smack dab in the middle of the gray. then as soon as the fires go out from the speed, then i hit my chutes at about 600 m/s, thats usually more than enough time for my crafts to safely slow down and descend with no damage
  16. crud, well anyways you answered my question, thanks a ton!
  17. just wondering if the new contract system is going to break saves on already up and running career modes, or if it will seamlessly blend and you can keep chugging right along with your current careers. i put in alot of time over the past few days and its not the end of the world if i lose my career mode save, i could start a new one but i just wanted to know if i should even worry about it or what the deal is, thanks!
  18. somebody actually said that...? they should go read about spaceflight for a few hours, then sit in the corner and think about what they said
  19. "And away they all flew away, like an unguided missile." hahahaha, oh god my sides
  20. 1st successful return from the mun with all hands present and accounted for upon landing back at kerbin, that capsule was doing about 3,000 M/S upon reentry
  21. i understood that reference, and i love that movie http://www.youtube.com/watch?v=jZJczZ6gbVU
  22. Bright blessed days... And dark sacred nights... i think to myself, what a wonderful world...
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