So, I had heard of KSP, but it sounded way too hard. I mean, rocket science? Something called aerobraking? Whatever man. Lucky for me, one of my friends got into it and recommended it to me. My finances aren't in the best shape, so I downloaded the demo and made myself a deal: I would buy the game if I could put a man on the Mun. My personal Apollo program had far more failures than the real one. My first rocket was just the Mk1 pod attached directly to an SRB. I didn't expect much out of it, but I had no way to calculate dV (and only the barest notion of the *concept* of dV) and I didn't know about the parachute parts yet. About ten dead Kerbals later, I discovered staging and parachutes and decided that a good practice run would be to send a Kerbal on a Kerbolar escape trajectory. That was fun. So was figuring out how much dV I needed to get off Kerbin. I can't remember how many of my rockets tipped over and ditched in the ocean before I discovered how to make the ASAS work. But finally, I pulled it off, and with my new knowledge of very basic rocket design, I set off for the Mun, mostly by guesswork. I actually never crash landed on the Mun, which was miraculous, considering that I still hadn't been to the forums or anything. I did, however, run out of fuel on the way down. I had to use RCS translation controls to land the rest of the way. But it was a good landing, and Jeb walked away from it. I read the Apollo disaster speech and bought the full game. Then I discovered how to make REAL rockets, and discovered how much of a Whackjob my designs had been. No offense, Whackjob. You can actually *pull that off*. I cannot. I'll stick to asparagus. Eventually I got around to posting this. I've been lurking for months. I really need to find more time to play. I haven't even been to Duna yet.