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brickviking

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Everything posted by brickviking

  1. Well, I should be using the proprietary fglrx driver. I'm not using radeon, I'm definitely using fglrx. Anyhow, further to my post of last time, here's a run from a brand-new 0.20.2, freshly installed and with .config/unity3d/Squad/Kerbal Space Program renamed so that that directory gets recreated. Console output: ---- fatty$ cd /Fedora/home/viking/bin/KSP_linux/ # ^^^ that directory is stored on another drive, I'm running this under Ubuntu 12.10 fatty$ LC_ALL=C ./KSP.x86 Set current directory to /Fedora/home/viking/bin/KSP_linux Found path: /Fedora/home/viking/bin/KSP_linux/KSP.x86 Mono path[0] = '/Fedora/home/viking/bin/KSP_linux/KSP_Data/Managed' Mono path[1] = '/Fedora/home/viking/bin/KSP_linux/KSP_Data/Mono' Mono config path = '/Fedora/home/viking/bin/KSP_linux/KSP_Data/Mono/etc' Aborted (core dumped) fatty$ ---- End of Console output ---- KSP.log (311 bytes): ---- Kerbal Space Program - 0.20.2.0 (LinuxPlayer) OS: Linux 3.0.0-20-generic-pae Ubuntu 12.10 32-bit CPU: Pentium® Dual-Core CPU E5200 @ 2.50 GHz (2) RAM: 4027 GPU: ATI Radeon HD 3400 Series (187MB) <=== (and the card's supposed to have 256Mb on) SM: 30 (OpenGL 3.3 [3.3.11672 Compatibility Profile Context]) Log started: Fri, Jul 12, 2013 20:15:39 ---- End of KSP.log ---- First run of: >> LC_ALL=C ./KSP.x86 << yields this Player.log in /home/viking/.config/unity3d/Squad/Kerbal Space Program/Player.log http://pastebin.com/z8VYv2wB Second run of >>LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 ./KSP.x86 << yields this Player.log: http://pastebin.com/ud0p8EpG I seem to get a window opening, but nothing visible in that window, then I get (in the console) Aborted. No doubt the second run of player.log shows something more important than the first, which doesn't seem to be very useful. I also can't find a coredump file anywhere. I may have to rerun this once I figure out how to actually save them. (Post 6)
  2. This is a noob question.... are space planes designed to do a launch off a runway, go into space, then return (hopefully) safely? I'm pretty new to space simulator games in general. (Post 5)
  3. And don't forget their snacks! What is it with kerbals and snacks, anyhow? (Post 4)
  4. Sigh. Trust me. I can get the Windows version (0.20.2) to run fine on Windows. I can't get the Linux version to run (currently 0.20.0), period, even by using LC_ALL=C ./KSP.x86, basically it drops out once it gets to a certain stage in the loading process. I'll include my Player.log once I get Linux rebooted, I didn't see a KSP.log anywhere when I tried executing. I'll also give 0.20.2 a try once I download it. Anyhow here's a 0.20.0 player.log from Ubuntu 12.10 Linux: http://pastebin.com/X5xGgvLB I'm scratching my head about this one... (Post 3)
  5. Basically, the error seems to be that I get as far as loading the loading screen, I get about 1% through, then it drops out with no clue as to why. I'm going to redownload the Linux client zipfile (now I've bought the thing) and reinstall and check. Thanks for the encouragements. (Post 2)
  6. Well.... I'm up. Dunno how long it's going to last for. How the heck do I get back dooo........... hm. Time to rethink that launcher design. Anyhow, about me. I'm brickviking, I came here on someone else's behest - some guy called Namelesswonder from esper.net's #minecrafthelp. I don't know his forum username here, but he sneered about the fact that I'd never downloaded KSP. Anyhow, I bought the beastie, finally managed to LAUNCH my first ship. Then found out that getting it back onto the ground wasn't quite as easy as I thought. I've been in the world of Minecraft since August 2011, and played many other games before then (most of them not very well). This looks like another keeper. Now if I could only get it working on Linux... sigh. (Post 1)
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