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Tinyboss

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    Rocketry Enthusiast
  1. Ahh, so you can't control right/left and shallow/steep independently. That makes sense.
  2. How do you get two dimensions of output (right/left, shallow/steep) out of one dimension of control input (roll)? Genuinely curious.
  3. It's a unique tank that I've always enjoyed using. I'll be disappointed if they go through with this.
  4. Pretty sure mine was a capsule on top of an SRB. Not sure whether it had a decoupler or parachute.
  5. Sounds like the OP has this sorted, but for anyone else who comes here looking for help with these missions, here's my routine: First, I do an EVA at the space center and put down a flag. Then I turn flags on in the tracking center view, so I can easily locate the KSC. I line up my view so that the camera is in the plane of the target orbit, i.e. the orbit just looks like a straight line. I run time acceleration until the KSC is just crossing the plane of the target orbit. I make a note of roughly which direction the target orbit is (e.g. north by northeast), and then I go do my launch, doing the gravity turn in the direction I noted earlier instead of straight east. Then as Sirrobert said, match periapsis and apoapsis. It usually requires a very small adjustment after that to get everything matched up.
  6. You could call it complaining, or you could call it doing the tester's job. Up to you!
  7. With the "Outsourced R&D" strategy, it's trivial to max the entire science tree without leaving LKO or running a single experiment. Put it at 25%, do enough easy missions to get up to solar panels, then stick a guy in orbit, and farm "science from space around Kerbin" missions for easy funds and science. Once you have enough funds to upgrade your admin building, put it at 60%, and easily pile up enough science (10k) to never have to worry about it again.
  8. This is AWESOME! One question, though: I'm still unable to attach a wheel to a Not-Rockomax Micronode. I had hoped that forcing surface attachment with alt-R would let this work (it would be a great and space-efficient way to attach wheels to the ends of robot arms), but apparently not. Am I doing it wrong, or is it still not possible?
  9. I did a quick test and SAS torque appears not to have any effect on a Rotatron. Here's my test rig: I tried it with SAS on and off, and with "control from here" set to the probe core under the Rotatron, then the one above it. Rotation rate was identical in all scenarios.
  10. When I started my latest sandbox game, I used Kethane's debug mode to reveal all deposits rather than building and flying a scanning satellite for the dozenth time. Also, I regenerated the deposits until there was at least one on the Minmus flats near the equator.
  11. I just had another pie-in-the-sky idea (I'm sure someone has had it before, but a "kas" search in this thread didn't find it). It sure would be amazing if we could have a part that acted like an EVA Kerbal for the purpose of grabbing and attaching KAS parts! Then we could have modular bases that assemble themselves with the help of a robot arm with this little "artificial Kerbal" on the end of it. Maybe it's impossible? Maybe something to ask the KAS guy(s) for? Just throwing it out there.
  12. Awesome, awesome, awesome! And the video doesn't show it, but does adding some more parts onto the pile work as expected after the hinge has moved? To reiterate: AWESOME!
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