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BryceSchroeder

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Everything posted by BryceSchroeder

  1. I have a lot of trouble building winged things in the VAB. Nowadays I build my shuttles in the SPH using a decoupler as the root part, and stick them on boosters with a sub-assembly manager.
  2. I have no problem with Mechjeb or other parts that provide control or information but have no substantial effect on the ship being considered 'stock' for the purpose of the title. The only situation I can think of where I'd object to that terminology is if it were a very small probe being made without a probe body because it is using mechjeb for control.
  3. A gigantor solar panel array is one part. The equivalent number of RTGs is 24 parts. Especially with the new 2.5m battery, it's no contest at all for large things like stations, for which I am always fighting part count.
  4. Thank you for your replies. I have not as yet had the time to try any of these things, but will do so when time permits. Thanks!
  5. Yes, at least when exporting the textures as PNG, they look fine in other programs. I can't open the mbm files to look at them, of course.
  6. Has anyone even see this flat green texture in unity, who could give me a clue what it means?
  7. Hello... I am attempting to make a KSP mod. Everything is fine except the texture on my part does not show up. I load the mesh into unity (as a .dae from my 3D program) and apply the KSP Diffuse shader to it, and associate an image with the shader using the little 'select' button on the shader's section of the inspector panel. Depending on what image I use, the part appears either completely black or a dull green. When I run KSP, the part appears white with no texture. The images I've been adding as assets to unity are 256x256 PNGs created with the GIMP. I am having Part Tools save them as mbm but I also tried saving as PNG and it does not matter. The mbm files appear and my part.cfg is pointing to them, and KSP tries to load them. The log says: [WRN 21:07:52.629] PartLoader: Cannot replace model texture with 'Kerbalrad/Parts/Kerbalrad2M/textures/test3' Please advise - thank you for your time.
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