Hello... I am attempting to make a KSP mod. Everything is fine except the texture on my part does not show up. I load the mesh into unity (as a .dae from my 3D program) and apply the KSP Diffuse shader to it, and associate an image with the shader using the little 'select' button on the shader's section of the inspector panel. Depending on what image I use, the part appears either completely black or a dull green. When I run KSP, the part appears white with no texture. The images I've been adding as assets to unity are 256x256 PNGs created with the GIMP. I am having Part Tools save them as mbm but I also tried saving as PNG and it does not matter. The mbm files appear and my part.cfg is pointing to them, and KSP tries to load them. The log says: [WRN 21:07:52.629] PartLoader: Cannot replace model texture with 'Kerbalrad/Parts/Kerbalrad2M/textures/test3' Please advise - thank you for your time.