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About me
Bottle Rocketeer
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It was all part of a plan... that i just made up
Char0093 replied to InterCity's topic in KSP1 Discussion
My 3rd Mission to the Mun.Coming down for Landing,I botched my approach and smacked the side of crater Rim,Detaching my landing stage.With onlythe fuel and engine of the Return stage,I decieded a landing to be impossible,and prepped for Burn back to circular to meet with my Transfer stage.When I saw it In my Flight path,the only thing that could make this landing possible. The Armstrong Memorial.a Place I had never seen before lie in my path.and with it my landing site.I began to Burn,Slowing my horizontal speed and trying to keep my vertical near Zero.I had to come in and lean on it to land,my only hope. I closed in to about 700 meters to it,still coming in at about 5 m/s Horizontal.Facing upwards,I hit it,at about 6,breaking off my Batteries,but leaving me intact.I slid down the side,and used a minor amount of fuel to rest myself on the ground,leaning my craft against the Memorial. Landing Successful.no further damage.I never planted a flag.Just looked at it,cried a bit,and took off.I returned the the Transfer Stage and returned to Kerbin. To this day I'm grateful that SQUAD paid their respects to a great man..It forever remains my favorite place on the Mun.My First Kethane Base was a Kilometer away from it.And I visit at least once a new Save. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Char0093 replied to Athlonic's topic in KSP1 Mod Releases
Good to see you still alive and kicking..Hopefully your next version will at least re enable the Other Two Voice Options...I like the Default One for Probe/Mundane launches and it sucks not having it -
Is there a song that seems to be a theme for your Kerbals...?
Char0093 replied to Fizwalker's topic in KSP1 Discussion
For When I build Something that HAULS! -
ASAS:Oh hey,nice Asparagus Staging you got here.Nice and Evenly Balanced to Help me when the first tanks are Staged before the Grav turn! Very Smart and Clever of you! *I Jettison first Stage before the Grav Turn* ASAS:oh..I forgot to Mention..I dont Like it when your Clever.FULL RIGHT! NO! LETS GO LEFT! NO! LET'S GO- *I Press "F"* ASAS:Oh you Cheeky Little *Expletive* Ya know what? FINE I'LL Cooperate! *10 Minutes later,I'm approaching for Docking* ASAS:I lied...OVER CORRECT YOUR LEFT TRANSLATION STRAIGHT INTO YOUR SOLAR ARRAY! Me:Go*Expletive* yourself ASAS...
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Mainsails are stronger than i expected...
Char0093 replied to SoldierHair's topic in KSP1 Discussion
Ahh,This'll be another one of those posts about Someone using a Mainsail when a Skip-OH GOD.THIS IS NOT WHAT I WAS EXPECTING AT ALL! -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Char0093 replied to Athlonic's topic in KSP1 Mod Releases
Hey I was wondering.Any chance of a Shuttle Countdown.That'd be beyond awesome. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Char0093 replied to Athlonic's topic in KSP1 Mod Releases
Alright your first suggestion fixed it.It was something I was meaning to do eventually but never got around to it! Now time to go Launch things with that Apollo Countdown,I'm in love with it. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Char0093 replied to Athlonic's topic in KSP1 Mod Releases
Well,thanks for the reply..unfortunately,none of that helped. To start,I D/L'd your latest Version and tried it out.And when I went back to the VAB,I got the problem I described the first time.And I got the log this time Now,this is a Fresh install,your new Module Manager.dll and everything.So,I Removed it completly,and put a fresh version of your 1.4 in,WITHOUT the Module Manager.dll included and pulled one from my Vet Tech Tech Tree Folder...and it reverted to the FIRST thing I originally Described,with the Game going all whacky like a Kraken Attack. Hopefully there's some info you can mine off that. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Char0093 replied to Athlonic's topic in KSP1 Mod Releases
Yes,I seem to be having a few Issues with this great Mod..The Biggest one is that The Launch Countdown and Kerbal Alarm Clock dont get along,AT ALL. Having both installed at the same time causes some wierdness.I'm floating high Above Kerbin,Engine FX going everywhere..and the Entire System is all out of Whack.Eello is Intersecting Jool,all the Orbits are Eliptical..Kerbin is gone and when I go to the map it's a Zoomed up view of the sun. Unistalling either this or Kerbal Alarm Clock fixes the issue,so I went with this instead..loving it BTW..but when I return to the VAB,the entire interface goes to hell and I can select anything at the Staging corrupts.I can only Click Exit,which takes 3 or 4 clicks to do what it's told.and Then I Can only go back to the main menu and exit the game... I've tried to recreate the Problem to get a Debug log...but now it's just Crashing any time I try to go back to the Space Center. Mods installed: B9 Aerospace My Personal Flag Folder Kerbal Engineer Redux Procedural Fairings Mech Jeb Vet Tech Tech Tree The New SRB and Engine Sounds Hope we can find a fix. -
Have you ever had a non-intentional collision in orbit?
Char0093 replied to PTNLemay's topic in KSP1 Discussion
Why yes I have.I was Once Launching a Kethane Mining Mission into a Parking Orbit to Await a Tug Vessel.And on the Ascent to my 150 km Parking Orbit,I Smacked my Space Station which Sits at 100 km.I couldn't have hit this thing any better if I tried.Complete loss of the Mining Mission and the Space Station.No Casualties thankfully,as the Mining Vessel was unmanned and I didn't hit the Station's Crew Compartment. -
I throw my Thanks in as well! Now to commence Furiously Mashing F5!
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I'm excited,as it will make Mission controller Extended a MUST HAVE mod for me!I can wait though,as I want the tech and starting parts to be Proper.on the KSP Weekly screenshot,there's no decouplers or a probe core.I'd like to start out with those if possible.
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Toss up between these Three
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I have a Tendency to look after My Kerbals.I'll spend days working out a new design,using the "Revert Flight" Button more like an "End Simulation" button. Let's face it, No Space Agency slaps a Rocket together and goes "Meh it'll do" and sends it up. I take Kerbal losses pretty hard,as it means Either My design as failed them,or My Piloting as failed them.On my main save,I've lost a total of 5 Kerbals on my Main .21 save.Hard lessons learned.I'm looking foward a pseudo career run in .22 with Mission Controller Extended. However,with that said,I DO have a Screw around save where I adbide by the Rule of "MOAR BOOSTERS" just to have some whacky insane Kerbal Fun! And hey! I've imported some of those designs into the main save cause they worked semi-decently.
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Are Ion drives useless ?
Char0093 replied to Lohan2008's topic in KSP1 Gameplay Questions and Tutorials
They are Useless to an Extent. I've been playing around with them as Orbital Drones to Check out Ike from Duna Orbit.But the burn is still pretty long.It's more of a Patience thing with them if anything.