Grijze Pilion
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Everything posted by Grijze Pilion
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900k tris model test in ksp: results
Grijze Pilion replied to landeTLS's topic in KSP1 Modelling and Texturing Discussion
That's the other side of Unity. But remember that polygon counts rarely are the cause of slowdowns: it's often due to lighting or particle effects. That applies to any game engine. -
Community Mod Repository and The Majiir Challenge
Grijze Pilion replied to Majiir's topic in KSP1 Mods Discussions
I've suggested this before. Not that Curse is that bad though, but I just feel Spaceport with some fixes and tweaks would have been much better. Basically Curse, but tailored to KSP and with more relevant page design. -
Hi, There was a post on the KSP subreddit, suggesting a simplified mobile app of the VAB and SPH scenes. Low-res textures, low-quality models and an interface optimized for smartphones...I personally think this is a great idea, and very doable. Squad really needs to consider this, IMO. Original post: http://www.reddit.com/r/KerbalSpaceProgram/comments/253lbx/possible_to_build_a_vabsph_builder_mobile_app/
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Haven't even finished the second chapter, already WANT a movie adaption. This is epic. Fun thing was (SPOILER ALERT) that I felt you were 'explaining' Kerbal society...At first I expected them to move sub-surface, and the anti-allergic serum probably tasted like Mountain Dew or something By the way, not enough snacks.
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Grijze Pilion replied to PolecatEZ's topic in KSP1 Mod Development
*Happy dance* More B9?! Didn't know you people could, like, read minds (please don't) Some of the meshes look slightly wonky though - but keep up the good work! -
Kerbal Dynamics: Navy SEALs!
Grijze Pilion replied to ihtoit's topic in KSP1 Challenges & Mission ideas
Not gonna lie - I want the C...raft files... -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
Grijze Pilion replied to onkelsiebdruck's topic in KSP1 Mod Development
Looks cool...but i wouldn't use it with text or logo's on it. I like my structures B9-style: simple and plain. And white, everything should be white. -
Kerbin City Community Project - Phase B - New Islands
Grijze Pilion replied to nothke's topic in KSP1 Mod Development
Holy crap. Felt like a really long video, but in a very, very good way. This needs to be on KSP Weekly. NOW. Also, Cooly, could you put the car up for download? It seems like the perfect rover to explore KC in...much better than the quick one i built in my excitement. -
Custom Control Pad + Sneak Peek video
Grijze Pilion replied to L.J. Silver's topic in KSP1 Mod Releases
So i'm not the only one. I hate Apple, but am quite jealous of iOS' apps... -
Nuka Corp shuttle project ( and apparently other stuff :D )
Grijze Pilion replied to Anariaq's topic in KSP1 Mod Development
Wow, i was reading this topic until i realised the posts were from April 2012...Really liked the MegaShuttle, keep it up! -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
Grijze Pilion replied to Ledenko's topic in KSP1 Mod Development
Somehow this looks bigger than the the MK1-2 (or whatever it's called)...i like the plain look it has now, you should try to keep that. -
Kerbin City Community Project - Phase B - New Islands
Grijze Pilion replied to nothke's topic in KSP1 Mod Development
Let's hope Olympic will stay around then, i check this topic every day after school, my daily awesomeness quota must be met -
Is Kerbal Safety a Top Priority For You?
Grijze Pilion replied to TheHockeyPlayer's topic in KSP1 Discussion
That sounds like a cold, disciplined and love-free Soviet space program. -
Love: The Kerbals. They're so cute! Building anything but the things the game was made for. The community. Keeps amazing me. Hate: The lag. The painful lag. Only got 13 fps on a 1150-part ship! The lack of any 'sexy' parts. Where are my sleek spaceships, my aerodynamic crew buses, my minimalistic Mun buildings? Kerbin. KSP has got the largest realistic world in any game, and it's empty! Squad, build us some cities, will you?
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Simple Railway mod in development. Kerbtown based.
Grijze Pilion replied to Tw1's topic in KSP1 Mod Development
Sorry for the double post, but this project seems to be dying. *bump!* -
Kerbin City Community Project - Phase B - New Islands
Grijze Pilion replied to nothke's topic in KSP1 Mod Development
Fine, let's just hope this doesn't end up dying silently, like every awesome project on the internet ever. -
Simple Railway mod in development. Kerbtown based.
Grijze Pilion replied to Tw1's topic in KSP1 Mod Development
Actually you could make good use of the very broad gauge, have you ever heard of the Breitspurbahn, one of Hitler's megaprojects? http://en.wikipedia.org/wiki/Breitspurbahn It totally would make sense within the KSP physics that wider means faster, better and stronger...why not make use of that? If the Nazis would have won World War 2, apparently there would have been a global network, with trains driving 250 km/h on 4m gauge. -
Kerbin City Community Project - Phase B - New Islands
Grijze Pilion replied to nothke's topic in KSP1 Mod Development
I think for looks, it being a monorail isn't a problem, but those bogies look terrible. Wouldn't it be better to make 2m tracks and, say, modular bogies and bodies? -
Simple Railway mod in development. Kerbtown based.
Grijze Pilion replied to Tw1's topic in KSP1 Mod Development
Whoops, that'll make it a lot easier then. Onhandig -
Simple Railway mod in development. Kerbtown based.
Grijze Pilion replied to Tw1's topic in KSP1 Mod Development
I see somebody's already modeling a terminal station on the Kerbin City thread...might be helpful to post a final track width there. -
Simple Railway mod in development. Kerbtown based.
Grijze Pilion replied to Tw1's topic in KSP1 Mod Development
We need this, we want this, now what i'd like to see is proper rolling stock, say, a 2-part passenger unit (top speed: 80 m/s?) -
Kerbin City Community Project - Phase B - New Islands
Grijze Pilion replied to nothke's topic in KSP1 Mod Development
A Sims 3 parody, anyone? I love that game too much to shut up about it @Cooly No offense, but i feel that Human Space Program box could be much better. Maybe use a PC box template? -
NPC Kerbals at the KSC
Grijze Pilion replied to Stinkk's topic in KSP1 Suggestions & Development Discussion
The physics are already there. Basically an autopilot for Kerbals in normal clothes would do it. -
Now this is sweet -- i'll use this a lot. Is that visible from space?