DesertWolf
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Everything posted by DesertWolf
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Relates to pretty much everything.
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Long time since I've been on the forums. Anyways, today I decide to work on pioneer jets. Started working on a Mig-21, turning out very well. It's very agile (tight maneuvering, and an unrealistic awesome takeoff), and topped out at 800m/s at 20000m. Almost forgot, has 4 dumb bombs at the disposal of Jeb... Mig-21. I'll upload a .craft if anyone wants one.
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Submarine Launched Ballistic Missile Test (I'd appreciate help with looping, When I download the image it loops, and yet here it doesn't)
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Mission 1: Goal: Put a small habitable space station in an orbit around the Mun. Land a Munar module and return to Kerban Launch craft: Prometheus I Prometheus I is a heavy lifting recoverable launch vehicle capable of inserting 55 tons into 100x100 orbit around Kerban. Based off the Falcon 9 heavy. Boosters: 8 LV-T30, 10 LV-T45 First stage: 4 LV-T30, 5 LV-T45 Cargo: Transfeer vehicle: Zebalah Space Station: 1 LV-T30 Phoenix Lander: 4 LV-909 Mission Picture log: Launch of "Prometheus I" carrying Zebalah Space Station and the Phoenix LAnder. Deorbiting of the first stage. Transfeer to Munar orbit. Landing of the Phoenix. Zebalah Space Station: Mission results: Successfully inserted Zebalah space station into Munar orbit. Successfully landed Phoenix onto the Mun. Failed to take off of the Mun due to Lander fuel being used by the Munar transfer vehicle.
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Hello kerbal community. In this thread, I'll be posting my missions in the Kerbal universe. Throughout my missions I will be using stock parts and procedural fearing, one of my favorite mods. All other mods will be listed with the mission report. Please post replies on your opinions and tips. Mission 1: Goal: Put a small habitable space station in an orbit around the Mun. Land a Munar module and return to Kerban
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How to launch a rover to Mun.
DesertWolf replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Huumm, Do you have screenshots of your current designs? It might help figuring out what the current issue is. An explanation of what happens would do, but screenshots are always best. -
Multiple Launches to 80k
DesertWolf replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
@ Metaphore: I am not sure if that's what the author meant. I assumed it was for within Kerbin's sphere of influence. Never the less, that is an impressive launcher. -
Multiple Launches to 80k
DesertWolf replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
My second entry: mods -procedural fearing On my first post, I went for simplicity and setting a goal, now am going for the challenge. The first ascent was easy and long. Second ascent I was having doubts It'll go up, I dropped the fairing to help a bit. I ended up with a small surplus of D-v. Flight profile: - No jet engines or intakes, and two ascents. -First ascent: 80058 km -Second ascent: 115 km Points: 2*150 + 50 + (79978/10) = 8348 -
Multiple Launches to 80k
DesertWolf replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
Thank you Giggleplex 777 and yes, it's just to reach 80,000 m of elevation. -
Multiple Launches to 80k
DesertWolf replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
My entry: Mods: -procedural fearing Initially I got a higher apoapsis , but didn't know screenshots hid mouse pointer in the map view. Lucky me I also took screenshots when descending, 175511m on first ascent 81305m on the second ascent. No jet engines were used, and definitely no air intakes. Btw, Is this considered an SSTO?? Edit: Is it allowed to start a thread on my own creations? if yes, which section of the forums. -
Multiple Launches to 80k
DesertWolf replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
Humm, interesting challenge. I'll have something in a few hours. Edit: is jettisoning allowed?? -
The New Stock Repository Version 0.21
DesertWolf replied to Maxed-Rockets's topic in KSP1 The Spacecraft Exchange
Hey guys, I am not sure if this is the right thread, but I would love it if someone tests this stock ship out for me: http://kerbalspaceprogram.com/interplanetary-tug-ship/ Tug ship full model built of 5 sections. this ship can be hyper edited, or be cut into the 5 sections and launched into space. 1-command and housing section 2-engine section radially mounted onto command section 3-engine section radially mounted onto command section 4-fuel section mounted underneath command section 5-payload section(12 docking ports) and power plant I wasn't able to test it or launch it because of hardware limitations. But I'd love your feedback on it. Thank you. -
It's very irritating, I can't build space stations, and launching a large payload requires 20 minuets. Since my computer starts lagging after 200 parts, I'd appreciate a way to weld a specific amount of parts together to reduce the amount of processing. I know a mod exists, but I rather play stock with a wider range of welding options, with a fair cost for the trade off (between strutting everything and welding).
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Hi Edvardo, here is my best puller rocket design: http://kerbalspaceprogram.com/puller-rocket/. Managed to tug 27 tons to 75km orbit. The full weight to payload ratio is 7.4:1It was originally designed for a challengewhich is why you will find some limitations on the craft file. Feel free to experiment with it. Challenge: http://forum.kerbalspaceprogram.com/showthread.php/41141-10-Engines-Challenge-%28aka-efficient-staging-design-challenge%29 I prefer putting engines on the inside of the rocket, the design is more stable with me.
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KSC Evacuate (Fastest Land Rover-ish)
DesertWolf replied to Pinkieseb's topic in KSP1 Challenges & Mission ideas
clarify 5 minuets to build or 5 minuets to drive away . Or, is it both? -
Fastest Drop Pod from Orbit to Landing
DesertWolf replied to Zack's topic in KSP1 Challenges & Mission ideas
Are you landing a pod, or deorbiting a planet -
Hi everyone. For sometime I had been building ballistic missiles, they are fun to launch, guide, and watch as the wreak havoc upon......targets. But, I was wondering if it was possible to use Mechjeb's Autom8 to make the entire process programed. If yes, can I have a sample of the script codes. I have near zero experience with autom8. If it is possible, I'd appreciate tips on whatever is linked to this topic. Thank you.
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Thank you Mushy , and just to clarify "dumb rockets" as in unguided rockets.