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stringyquark

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Everything posted by stringyquark

  1. Now restate in the form of a walrus! If that's all it would take I'm surprised it hasn't been done with a mod yet, or just fixed with one of the updates. Here's to hoping that it gets fixed with one of the updates in the near future.
  2. Please restate the answer in the form of code. I've just gotten used to this "feature". I'm sure this was just the easiest way to get everything to play nice with each other. We can just hope one day that they come up with something better, otherwise I've just learned to live with it.
  3. KSP_HarvesteR Lead Developer 12 points 15 hours ago There is a strange satisfaction I get when people notice the small features. The altimeter lock LED has 4 states: Black: Vessel situation is unstable and saving/leaving flight isn't possible. Orange: Vessel situation is stable, but leaving/saving isn't allowed because of some constraint (under acceleration, on a ladder, moving over terrain...). Blue: Vessel situation is stable. Saving is possible and you are allowed to return to KSC. Green: Vessel situation is stable and you are Landed or Splashed down at Kerbin. Leaving to KSC and Recovery options are available. Cheers Found this from harvester on reddit.
  4. http://forum.kerbalspaceprogram.com/threads/50077-0-24-2-Fusebox-electric-charge-tracker-and-build-helper-1-0a-released-24-08-14 maybe this will help
  5. Gilly is so much fun because you don't so much land on Gilly as dock with Gilly. Once I realized this Gilly became a lot more fun. And extreme eva.
  6. http://wiki.kerbalspaceprogram.com/wiki/Controls If you don't know about physics time warp you may not know about other helpful shortcuts, you should take a look at the controls wiki.
  7. I swear that this forum has the nicest trolls in all the verse. Laughed so much reading this thread.
  8. Best guess, 135 when the ksc passes under that orbit at equator if you launch from the side closer in your pic.
  9. Also remember that most of the game is scaled down by around a factor of 10 iirc.
  10. Are you controlling with a probe core that is facing up? Then it would be pointing to the sky and your heading would be dependent on which way the slope of a hill was pointing you.
  11. A lesser known feature of docking controls is the space bar double tap. Changes from switch from translation/rotation to hold for rotation release for translation.
  12. This is my guess at the issue you are experiencing.
  13. Was watching 4kb have similar issues the other day. Don't remember which mod it was, but one of the mods he was using ended up being the culprit. Are you sure all the mods you are using are updated to .23?
  14. My guess is that English is not the primary language Hayhaa speaks let alone writes.
  15. This mod is made just for you then http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-%28EdTools-Editor-Tools-replacement%29 Allows for all the angles you want and more. One of my favorite mods.
  16. You can always put it on the launch pad then hack gravity. That is how I test RCS balance without launching all the way to space first.
  17. Like bow ties, not needed but way cool!
  18. Scyfy movie ruining fun for all ages!
  19. Though I agree it would be nice I believe this is not a priority because of work that took place to how terrain is generated, and this is what I think caused the issues with easter eggs. If they fix them now there's a good chance that would have to reduplicate that effort again when the do another update pass on terrain. Then they will hopefully put all the eggs back in there baskets after their further along with their final vision for terrain. Just my take on why I think anomalies have been in there present state for so long.
  20. I once parked docked a ship on with gilliy and im pretty sure it almost launched without me just off of gillys rotational speed alone. So as long as the craft is reasonable to run with an ion engine you should be fine.
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