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KSP2 Release Notes
Everything posted by stringyquark
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Why is the landing gear always activated when you launch?
stringyquark replied to Farex's topic in KSP1 Discussion
Now restate in the form of a walrus! If that's all it would take I'm surprised it hasn't been done with a mod yet, or just fixed with one of the updates. Here's to hoping that it gets fixed with one of the updates in the near future. -
Why is the landing gear always activated when you launch?
stringyquark replied to Farex's topic in KSP1 Discussion
Please restate the answer in the form of code. I've just gotten used to this "feature". I'm sure this was just the easiest way to get everything to play nice with each other. We can just hope one day that they come up with something better, otherwise I've just learned to live with it. -
KSP_HarvesteR Lead Developer 12 points 15 hours ago There is a strange satisfaction I get when people notice the small features. The altimeter lock LED has 4 states: Black: Vessel situation is unstable and saving/leaving flight isn't possible. Orange: Vessel situation is stable, but leaving/saving isn't allowed because of some constraint (under acceleration, on a ladder, moving over terrain...). Blue: Vessel situation is stable. Saving is possible and you are allowed to return to KSC. Green: Vessel situation is stable and you are Landed or Splashed down at Kerbin. Leaving to KSC and Recovery options are available. Cheers Found this from harvester on reddit.
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Gilly is so much fun because you don't so much land on Gilly as dock with Gilly. Once I realized this Gilly became a lot more fun. And extreme eva.
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http://wiki.kerbalspaceprogram.com/wiki/Controls If you don't know about physics time warp you may not know about other helpful shortcuts, you should take a look at the controls wiki.
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The Six Words You Never Say at KSC.
stringyquark replied to Whirligig Girl's topic in KSP1 Discussion
Never use booster found along road. -
Survey - Help Calisker Name 0.24 Update!
stringyquark replied to calisker's topic in KSP1 Discussion
Ksp:abacus astronauts edition -
Navball - which heading?
stringyquark replied to KerbMav's topic in KSP1 Gameplay Questions and Tutorials
Best guess, 135 when the ksc passes under that orbit at equator if you launch from the side closer in your pic. -
Asteroid size meters or miles?
stringyquark replied to nats's topic in KSP1 Gameplay Questions and Tutorials
Also remember that most of the game is scaled down by around a factor of 10 iirc. -
A lesser known feature of docking controls is the space bar double tap. Changes from switch from translation/rotation to hold for rotation release for translation.
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I've landed, still haven't left.
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Vertical Snapping
stringyquark replied to silentvenom7's topic in KSP1 Gameplay Questions and Tutorials
This is my guess at the issue you are experiencing. -
Was watching 4kb have similar issues the other day. Don't remember which mod it was, but one of the mods he was using ended up being the culprit. Are you sure all the mods you are using are updated to .23?
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My guess is that English is not the primary language Hayhaa speaks let alone writes.
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Damn you landing gear! GO ON STRAIGHT!
stringyquark replied to FlamedSteak's topic in KSP1 Gameplay Questions and Tutorials
This mod is made just for you then http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-%28EdTools-Editor-Tools-replacement%29 Allows for all the angles you want and more. One of my favorite mods. -
You can always put it on the launch pad then hack gravity. That is how I test RCS balance without launching all the way to space first.
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Like bow ties, not needed but way cool!
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Scyfy movie ruining fun for all ages!
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.23 should update sunken monoliths!
stringyquark replied to HafCoJoe's topic in KSP1 Suggestions & Development Discussion
Though I agree it would be nice I believe this is not a priority because of work that took place to how terrain is generated, and this is what I think caused the issues with easter eggs. If they fix them now there's a good chance that would have to reduplicate that effort again when the do another update pass on terrain. Then they will hopefully put all the eggs back in there baskets after their further along with their final vision for terrain. Just my take on why I think anomalies have been in there present state for so long. -
IOn lander vs Gilly
stringyquark replied to technion's topic in KSP1 Gameplay Questions and Tutorials
I once parked docked a ship on with gilliy and im pretty sure it almost launched without me just off of gillys rotational speed alone. So as long as the craft is reasonable to run with an ion engine you should be fine.