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Vorg

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Posts posted by Vorg

  1. Here is an idea, the game hasn't even been out a week. The dev's have clearly stated they plan to support mods and others have confirmed the frame work is at least in part already in. Have some patience and see what they come up with. It might even be linked to the Steam workshop system and you won't have to worry about all these plugins to get mods working. Just select the mod from the Steam workshop. Just wait and see.

  2. 54 minutes ago, Radar said:

    My system is very low end but seems to run perfectly fine, no lag issues that I can see, FPS sitting around 30, not great but it's still playable for me until I upgrade the rig.

    System is Intel i7-4930K @ 3.40 GHz, 32 GB Ram, GTX 980 Ti on Win 10. Game installed on an SSD (D: drive, not C: drive)

    A 980? not possible.

  3. On 2/19/2023 at 1:45 PM, GoldForest said:

    The Nvidia power plug problem was confirmed to be user error. I will admit, it is a slightly faulty design for letting a half-out plug overheat itself, but on the other hand, people should be plugging every plug in all the way and securely. It's a double edge sword/catch 22. 

    Shouldn't be so easy to not get it plugged in correctly to the point that it melts down. It's a bad design for the power levels it's ment to handle.

  4. On 2/17/2023 at 1:37 PM, Vl3d said:

    KSP2 is doing something that has never been done before in gaming. The high tech requirements are not a surprise at all. Most players are just too used to KSP1. Open your eyes to the future - the "game that was promised" is finally arriving! UPGRADE!

    To a current gpu that uses way too much power, melts it's power connectors (nvidia ), or has faulty coolers that can't keep the card cool (amd) all on cards that are insanely over priced??

    And I don't understand this obsession with 3 digit fps numbers and 4k. Just how big are your monitors? You playing in a home theater? My 24" monitor maxes out at 1080/60 and the pixels are almost too small to see with the naked eye unless you get VERY close. As for the fps, I've always been happy if I got at least 20-25fps. Looks smooth, no flicker or studder as long as the cpu/gpu can truly fully render each frame in that time.

    And someone else mention the heat these cards put out, but the quote system, didn't grab that. The cost of these cards goes WAY beyond the cost of the card. You have the cost of the larger power supplies to feed them, the extra cooling to get the heat out and the extra power to feed all that. And then, that heat has to go someplace and that is into the room. And how to you then get the heat out of that room? To those that say the card only pulls a couple hundred more watts, think about power cost to run that AC extra. 

  5. This keeps doing a popup but I don't know which mod is triggering it. Must have missed something when going through them:

     

    Spoiler
    
    [ERR 19:25:06.827] AssemblyLoader: Exception loading 'MultiAnimators': System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    [2019-11-18 21:54:26]: 002_MultiAnimators, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null
    Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x0001c] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'DMModuleScienceAnimateGeneric, Version=0.21.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'StationScience, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    
    [2019-11-18 21:56:40]: 002_MultiAnimators, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null
    Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x0001c] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'DMModuleScienceAnimateGeneric, Version=0.21.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'StationScience, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    
    [2019-11-18 23:14:20]: 002_MultiAnimators, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null
    Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x0001c] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'DMModuleScienceAnimateGeneric, Version=0.21.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'StationScience, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    
    [2019-11-18 23:17:44]: 002_MultiAnimators, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null
    Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
      at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x0001c] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'DMModuleScienceAnimateGeneric, Version=0.21.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    System.RuntimeType
    Could not load file or assembly 'StationScience, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at KerboKatz.ASS.AutomatedScienceSampler.CheckTypeForScienceActivator (System.Type type) [0x00060] in <5a8cf6fa51b341e5a2b9633bfcfe406f>:0 
      at KerboKatz.Utilities.LoopTroughAssemblies (System.Action`1[T] CheckType) [0x00030] in <a9fd0328e42c42c683680f8ee94d4e7e>:0 
    
    

     

     

  6. 12 hours ago, miromed said:

    Subset OPT_TweakScale2.cfg, now, if TweakScale is not installed, there are no errors at boot time and added another engine to the config (turboRamJetj_60) to the already available (turboRamJetj_60d)

      Reveal hidden contents

    // For newly added legacy engines and one that should have had the option the entire time

    // == Engines ==
    @PART[arie73]:NEEDS[TweakScale] // OPT ARI-73
    {
        %MODULE[TweakScale]
        {
            type = stack
            defaultScale = 1.25
        }
    }

    @PART[opt_surge,turboRamJetj_60d,turboRamJetj_60]:NEEDS[TweakScale] // OPT WarpJet S.U.R.G.E. & Hybrid ScreamJet J-60D
    {
        %MODULE[TweakScale]
        {
            type = stack
            defaultScale = 1.25
        }
    }

    @PART[opt_sage]:NEEDS[TweakScale]// OPT WarpJet S.A.G.E.
    {
        %MODULE[TweakScale]
        {
            type = stack
            defaultScale = 1.25
        }
    }

    @PART[wing_1a,winglet_1a,winglet_1b,winglet_1c]:NEEDS[TweakScale] // OPT Legacy Wings
    {
        %MODULE[TweakScale]
        {
            type = free_square
        }
    }

     

    If Tweakscale is installed, it was hidden in with some other mod. I don't use it or want it.

    As for logs, I saw the errors, removed the mod and restarted and errors went away. I didn't save any logs from when it errored. It was getting too late.

  7. The magboom info says it can do ore scan with an orbit between 50k and 80k with 60k being ideal. That is what it says in the VAB part info. Put one in orbit of Mun and just under 60k and it says orbit too high. If you try to start the scan anyway, a second line shows that seems to say scansat is also saying the orbit is too high. 

    Also found this section in the cfg:

    MODULE
        {
            name = ModuleResourceScanner
            MaxAbundanceAltitude = 60000
            RequiresUnlock = True
            ScannerType = 0
            ResourceName = Ore
        }

    MODULE
    	{
    		name = ModuleResourceScanner
    		MaxAbundanceAltitude = 60000
    		RequiresUnlock = True
    		ScannerType = 0
    		ResourceName = Ore
    	}

    So what is the correct orbit range?

  8. Last night I landed a craft on the mun and when the kerbal got out, is jet pack wouldn't work. Turn it on and try to go up, you get the thrust effects but he doesn't move. Try to jump and he can't get more then a kerbal foot off the ground. Switched back to the craft and it looked like it was showing g-force at 1 which would be kerbins gravity, not the mun.

    I don't have any planet mods.

    Looks like maybe the gravity is not the problem because the ship can still take off with just a spark engine. But the kerbal seems to have had a HEAVY meal on the way there

     

    Found the problem. A couple people said check kerbal inventory. I forgot about the 3 cans of landertron fuel under the seat. Just 1 can was enough to ground him.

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