Jump to content

Unheld

Members
  • Posts

    38
  • Joined

  • Last visited

Reputation

13 Good

Profile Information

  • About me
    Rocketeer
  1. Would the discovery of intelligent life on other planets not totally contradict every (monotheistical) religion so far? That would lead to really interesting uproar in the puplic. Meanwhile, non-intelligent life will just be ignored or even hijacked (God is even greater...)
  2. I can only join in. All the modders do great work and enable us, the players and beneficiaries, to piece together the game we like to have. Although KSP is a great game, I don't think I will ever play it again without mods. So from me too a big shoutout: THANK YOU
  3. Well, hang on a minute. All these answers are just wrong. Everybody can see that the gimbals gimbal instantaneously from zero to max_gimbal_angle without gimbaling through the angels in between and therefore it must be QUANTUM!!
  4. Hello everybody After working for a time with the precise node plugin and the Launch window planner I wondered about planning multiple gravity assists in the rosetta style. One problem for me is to determine the overall required delta_v. And the other one is that I need a ship already in orbit, because in my naivety, I plan the transfers with the maneuver nodes (and high conics number). So I got the following idea: What If in the tracking station there were a button to switch to planning mode? It would give you the mapview as always (without the ships), but with an editor window, where you can: 1. enter a specific time or date, after which the planets/moons alignment is set to what it would be at this time. 2. you enter (some) parameters of a prelimenary orbit (around the planet/moon of your choice) which than is drawn like usual From that on you can create and adjust your conics with maneuver nodes like always. An info-panel gives you all the required dv and infos like precise node. Then when you have set up your desired trajectories with all the nodes you can than save them and later import them to the desired craft, which can be entirely build after planning and setting up the mission. (Maybe the import option will add a new maneuver node needed to achieve the prelimenary orbit.) I belive that such a planning option for the tracking station would make "simple" planetary transfers much easier and intuitive and would enable one to create more complex missions with multiple flybys and gravity assists. Basically the only new thing (in addition to precise node) would be to set up everything (very far) in advance and without a ship in orbit (especially useful for planning future return trips). Hopefully someone thinks this is a good idea worth trying Sincerely
  5. Somehow I second that. I don't quite get the unsatisfied mood these days towards KSP! Most issues of KSP are balancing issues and a few more or less minor but definitely not game-braking bugs. For a game this complex this is quite a feat. And is it worth its money? YES! definitely yes. Like hellion13 said, it was worth its money since 0.18 at least. KSP isn't like any other game. KSP is more like your first LEGO-set. Thanks to the incredibly awesome modding community you can build on it, extend it, change it, play every variation you can think of and make it the very game you want it to be.
  6. I send survey satellites to Mun, Minmus, Duna and Moho, and all I get are max concentrations of maybe 3%. Is that right? Is that normal? I'm just wondering because the cutoff-levels are in 10% steps....
  7. @UpsilonAerospace This is a very good idea and I wish you the best of luck! I try something similar to this already for all those in and around (or willing to journey to) Munich in Germany. More information can be read in the german subforum or on kerbalspaceprogramm.de ! If any non-german-speakers have questions, want to come too, or are just generally interested, please contact me directly via pm. Maybe you could even mention that in your original post? The more people can be reached the better!
  8. Fun fact: although you are right about the age of the universe (since big bang) being about 13.5 billion years, the radius of the observable universe is (thanks to expansion) about 46 billion light years.
  9. Yes! Absolutely immersive! If you hadn't cleared that up, I never would have guessed. :sticktongue:
  10. Hallo allerseits Im Forum von "kerbalspaceprogram.de" habe ich gerade folgendes für die Interessierten unter uns gepostet: Montag oder Dienstag werd ich Termine für das Raumfahrtkontrollzentrum absprechen (die entsprechende Person ist diese Woche auf Dienstreise) und dann einen foodle-doodle-dings aufmachen. (Bin mal gespannt wie das geht) Da ja doch einige sogar von weiterher anreisen möchten, ist mir jetzt die Idee gekommen das ganze eventuell Mitte, Ende Juli zu machen und vielleicht mit einem gemeinsamen Besuch des Kaltenberger Rittertuniers zu verbinden. Oder einem Besuch des Deutschen Museums in Münchens, oder einem Ausflug nach Neuschwanstein. Jedenfalls könnte man das ja (optional) noch mit anderen Sachen verbinden und KSP-Erlebnistage draus machen :party: In mein Auto passen noch vier Leute rein, wenn noch jemand mit Auto dabei ist, wär schon Platz für weiere drei oder vier. Ich selbst wohn in Fürstenfeldbruck und werd mal schaun, ob man nicht günstige Übernachtungsmöglichkeiten findet. In München (oder Starnberg, oder Dachau) gäb's ja auch Jugendherbergen.
  11. And I cudgel my brain with rubber sheets... But ZetaX is absolutely right.
  12. Your ideas are actually not that far off... Since others have already posted quite good answers about dark energy/matter. I thought I throw some interesting things in about gravity: You're right about gravity exerting its effects with the speed of light. There are many experiments devised in order to test that with the help of gravitational waves. The idea being, that for example two dense stars or even black holes circling each other in close proximity and therefore very fast should send out disturbances very like waves. Consider the famous rubber sheet, but this time two dents close two each other, or maybe for better visualisation you put not a ball (or two in this case) but a stick in the middle, so that the dent looks elongated. If that stick rotates, the elongated dent changes direction, which an observer at the side can feel. Let's call that observer LISA For large masses to leave "trails", spacetime has to be somewhat inert or sluggish. In the rubber sheet analogy a ball or dent rolling on the sheet wouldn't leave a trail, but let's say rolling a ball on rubber foam or foamed plastic (like a memory foam mattress) would leave a trail in which other small probe balls could roll. Interestingly you're theory is not that far off. Space time has a certain sluggishness as the Lense–Thirring precession perfectly shows. Again with the rubber sheet: Imagine you put you're index finger on the rubber sheet (and make a dent) and then rotate you're hand. The rubber sheet would twirl around your finger. Suppose you had painted radial lines from your fingertip outwards before twisting your hand. These lines were straight and are now curved, spiralling to the center. That is basically what the Lense-Thirring effect means, large rotating masses "twirl" the space time. But this "sluggishness" is too small or too weak for "gravity trails" like you propose, or at least for the effects you want to explain with it. Yes, that's a perfectly reasonable assumption. But for now it seems a bit ... useless. I'm very sorry, if this sounds harsh, it isn't meant that way, but any assumption like that doesn't solve anything. Obviously it can't be directly tested, and so long as there doesn't exist a (mathematical) concept, mechanism, or what have you, that has measurable and testable consequences inside the observable universe, it can't be much more than a side note in the sciences, which it surely is, since it isn't disprovable either. The scientific principle leads to the assumption in cosmology that our universe is homogeneous and isotropic. That means that our universe is everywhere the same (in terms of laws) and that every observer looking in any direction sees the same, basically it says that our place in the universe is not anything special, unlike the assumption of antimatter pockets outside but not inside of our observable universe. Hope that helps a bit, and sorry if my writing style may be a bit weird, I'm an english-not-first-languager
  13. - length of the very first episode of downtown abbey (as far as I understood the rules, this should be perfectly acceptable)
  14. Would it be possible to make a mod that adds a "future technology" node into the techtree which doesn't do anything apart from being unlockable multiple times? Something like the last Tech from the Civilization-games? Like in Civ, each time you unlock it, it counts up (Future I, Future II...) and gets more expensive... So you had something to spend your science on and although absolutely useless you get at least a sense of accomplishement for unlocking it everytime. Should I post that idea in the "suggestion" - subforum?
×
×
  • Create New...