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Fisherman

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  1. It's probably because of rounding errors. 50%+50%=101% which is more than 100% and thus not allowed. This is one of things that is not precisely represented, like thrust limiter on rocket engines or amount of fuel in tanks. In construction mode, you can set more precise values by clicking on # button in PAW, but administrative building lacks such functionality.
  2. Probably because I didn't find anything related beside that thread. That said, if EC=1kJ and Fuel Cell has efficiency of 70% then with input you proposed Output of Fuel Cell is closer to .81 per second. Which is, honestly, not bad. I guess I can scale it up somewhat to get 1,5 kW Fuel Cells.
  3. Nerd time! I am playing with RealFuels and was frustrated that fuel cells aren't changed. So, I thought about converting generic Fuel Cell Arrays into proper H2+O2 fuel cells (and CH4+O2, CH3OH+O2 and C2H5OH+O2 after that). Since I didn't want to make fuel consumption and energy generation purely arbitrary, I started some calculations. The biggest struggle for me was the amount of ElectricCharge that needed to be generated, but luckily KPBS has Elektron Container unit, which was a great help. Another help was this thread: So, assuming that Unit of "ElectricCharge" is indeed equals 113 joules, we now have this equations: As you can see, Elektron container is super effective, having so negligible losses that they can be ignored! Oops! Related: Why do you use separate module for your resource converters instead of stock ModuleResourceConverter? Does ModuleKPBSConverter have advantages compared to stock one?
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