Joshiewowa
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KSP2 Release Notes
Posts posted by Joshiewowa
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6 hours ago, Probus said:
If anyone knows a slick way of doing this:
Honestly? Doing it slick is nice, but maybe just ask the user on boot or on creation of a savefile? Glad this is back, I'm setting up the modlist for my next career run, might add this as my tech tree mod.
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You know...this is beautiful. I might have to uninstall procedural tanks and start using these, they're so good looking! Amazing, amazing job.
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We discovered that on a livestream this morning, actually in the prerelease. Are you using 64-bit or 32-bit ksp?
EDIT:Let's not call it a bug, actually
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Nope, island base isn't, Kofeyh found that for us.
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That's probably it. He said something about the release, and the people in the chat went crazy. He joked that we would start seeing all over the place people saying he leaked the date. Can't wait for 0.25, hope Shimmy flies some more VTOLs.
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Maybe I'm thinking of someone else. I vaguely remember a stream and some jedi mentioned something about the release. This "jedi" was skyping, I believe it was on shimmy's famous vtol flying last night.
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I may abandon that idea, now that I realize that would be really hard to do. Simple is the way to go!
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Hey does anyone remember the revelation of the jedi on the stream the other night?
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Thanks for the help, I'll try that. And I thought that RT2 did that for directional antennae?
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I'm working on starting modding, developing another resource system(similar in idea to Kethane and others). One thing I'm working on in the plugin is only being able to scan if the scanning dish is pointed at the planet. Is there a way to do this?
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This is a great idea!
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hey thats a great idea, I was rthinking at the time having cows wandering around, and adding parts to be able to abduct them and do science with them.
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What is this? lol
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What are everyone's thoughts on an animal mod, do you think it's possible? I mean, I could probably write the AI code fairly easily, but one a bunch of cows wandering around slow the game down? I guess I would have to test it out for my self, but does anyone know if it has been tried before?
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Thx, also, does anyone know where, if anywhere, the models and textures for the KSC buildings are? I would like to maybe use that texture for a KSC building addon.
(EDIT) I fund out, in the assets. Oh well.
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Sorry if this is a dupe thread, just wondering if anyones found a way top edit .mu files. All the other things I've read basically have said you would need to write your own importer to get them into unity. Has anyone done that?
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The Hitchhikers Guide To The Galaxy in my pants
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"I Think We're Alone Now" in my pants.
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A Million Ways to Die in your pants
Whose Line is It Anyway? in your pants
Friends With Benefits in my pants
I'm on a roll!...in your pants!
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You know you play too much KSP when you lie awake in your bed at night designing rockets, then mentally/actually shaking your head and starting again. Over and over.
True story.
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If you want we can talk sbout this. just pm me.
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False.
The user below me is rich.
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False. I had a 2.2 GHz Pentium B960, but somehow the files that control its boot up got moved or corrupted, while I was playing KSP, so...
The user below me can help me with my computer problem.
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True.
The user below me hasn't been introduced to Bitcoins.↓(See my signature!)↓
Show and Tell - Atmospheric Scattering
in Show and Tell
Posted · Edited by Joshiewowa
Forgot
Was curious what that little guy was about haha. It's looking so pretty! I never could've imagined a stock KSP looking like this back in the day.