Thorenn
Members-
Posts
84 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Thorenn
-
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Update Phoenix 25.12 From Top to bot. 1. Living Section with 4 Nodes (Habs/Airlock) animated view shield. 2. Fuel Tank 3. Hangar (Animated Doors & Ramp) 4. Heatshield/Engine combo. 5. Launchplatform Closed Modules All open (Airlock & Habitates are only Dummys atm) -
Kannst auch einen Recoursengenerator einbauen. Der erstellt Dir dann den benötigten Sprit und wiegt nix.
-
Hi zusammen, Ich suche jemanden der sich mit dem anbringen/bearbeiten von Texturen gut auskennt. Zwecks zusammenarbeit beim modden oder eine kleine Ausbildung für meinereiner Das erstellen & bearbeiten von Modellen bekomm ich ganz gut hin denk ich, hab ja schon einiges im Forum gepostet, nur irgendwie denk ich sind meine Mods zu steril und simpel was die Details angeht. Auch die Emassives sind für mich ein Buch mit 7 Siegeln Falls jemand Interesse in irgendeiner Form hat würd ich mich freuen. Gruß Markus
-
Mod selber erstellen / Contouren verändern
Thorenn replied to evelator93's topic in International
Hi, Das ist einiges an Arbeit Mit den Mbm Dateien änderst nur die Texturen/Farben. Für die Konturen must das Modell wie folgt bearbeiten. 1. In zB.: Blender das Modell erstellen (Mit Texturen und am besten jezt schon die Collider für die Kollisionsabfrage) 2. die .blend Datei deines Modells nach Unity exportieren (Game Engine KSP, schaut wie ein 3D Programm aus) 3. In Unity deffinieren was was ist, zB. Collider, Antriebsrichtung/Position, RCS usw... 4. Aus Unity nach KSP exportieren (.mu + .mbm Dateien) 5. Die .cfg erstellen..... Im groben läuft es so ab -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
@ czokletmuss, i think FAR will work, all external surfaces hav colliders. @ DarthVader when Phoenix flis i wil refine Baxters Ps.: The Phoenix is a 3.75m Ship. Actualy i work on the Command Pod. New on the Engine/Tank Part are hidden Stock Landing Legs. The Pics are out of date i reworked all Parts and made them bether (i hope so) -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Phoenix update http://i.imgur.com/mubZbzB.jpg -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Hi Tommy, No, different types, Phoenix E-L-LP-C. (Its a vtol/ssto the entire Ship commes back.) Phoenix E-L (left Side) Manned. Phoenix LP-C (rigth Side) Chargo. I think E and C the big ones are nice. Maby as 3.75m Parts. I work also on a inflatable Outpost. (Center Core Unit & 3 Inflatable Hab Parts.) I plan also that a Kerbal can walk trough the entire Ship/Habitat and implement also Seats, funktional hatches...Docking rings ladders.... -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
With the Experience i made with the last Lader i decide to work on a new Project. The Phoenix The Phoenix SSTO. 3 Parts with Stock Engines. A Service Module for Interplanetery Voyages. Maby 4 Stock Nervas. A Launcher for the Big Baby.... -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
hm...ok...next screen... -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Hello, New things to play with, feedback is wellkomme See on the first Page. -
[Romania] Intrebari si nelamuriri / Discutii generale
Thorenn replied to WopsS's topic in International
Primul nu din intimplare, am invatat sa lucrez cu Blender, Unity si .cfg din interessa daca numi passa ce a facut squad cunstruiessc ceva cemi passa. Unele merg usor, altele greu, nam inteles cum funktioneaza rotile de exemplu aici sunt lucrurile mele http://forum.kerbalspaceprogram.com/threads/49433-WIP-DEM-Duna-Excursion-Module-Stabilotron-etc?highlight=duna+excursion+module -
[Romania] Intrebari si nelamuriri / Discutii generale
Thorenn replied to WopsS's topic in International
Salut, Nu prea joc, moddelez mai mult in momment incerc sa cunstruct o nava in care kerbonati pot umbla, cu scaune functionale, scari din podul de commanda jos in podul da trait. Partile sunt de 3m, deci cam mari, trebe sa construiesc si o raceta, cred ca o sa fie de 5m. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
I think Jeb likes the new Seat System -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Baxters reworked.... -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
how meny kerbals should be in a pod ? eny wishes ? i work on a new pack, with science options. maby multiseats in Eva mode (1 seat works already). the pod will be 2*2m (dubble of a orange tank). Pseudo Firings, and standarized probe & science containers. i asc about the crewcapacity because it will fit a command copula of glas with integrated Seats, consoles & ligth. http://www.rz-journal.de/downl/2315.html i also tryed to build that baby, but i`m not shure if it is of interess for the comunity....(Big Spaceship and simple op, no rokets no boosters etc.) -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Both the Lander is the mem from the 60is and the Tug from TROY. I also work on a vasimr Engine. 100Kn Thrust in Athmosphere 500Kn in Space high isp nearly dubble of the Atomic Motor, animated Nozzle (Magnetic Field). But the Glas Sphere is for this Lander...ispired bye the Sol from Perry Rhodan. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Eny interes on a glas Sphere Pod with a Seat inside for the upper Command Module ? I cannot implement a Node for the Sphere but it work with radial Attatch. Screens will follow in a few Houers. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Its a Lander, the 2 Globes on the sides are separateble (Hangars). Maby i can put 4 docking ports on the Globes so that it will be possible to build Bases with more Landers. Start verticaly land horizontaly is atm the Plan The 4 halfspheres are the Engines with a RCS Ring. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Hi, i rework atm. the DS pack. First screens....of the Sol-aris -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Hi DarthVader Not the Engine, the Lander. I reworked the .blend the 3rd time, unity always shrink the thing and the rescale in the cfg didnt work. Seems that i begin at 0 again. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Ready for testing Alpha is out. -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
so, the Tug will be released in a few Min -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
Update. DS-Pack. Centrifuge: 4 docking Ports. 100% done. Centrifuge Service Part: (Infernal Robotics required) 100% done. Tug Engine 100% done. High ISP, low thrust in Atmosphere, slow acceleration. Tank 2.5m 100% done. SBR`s wip. -
German Aeronautic and Spaceflight Engineers Kerbin
Thorenn replied to BlueSubstance's topic in International
@ Nephf Stock oder Mod ? oder egal ? falls Mod pm an mich -
[WIP] DEM Duna Excursion Module / Stabilotron etc.
Thorenn replied to Thorenn's topic in KSP1 Mod Development
I`m not gonne just mutch work atm. kurently i hav no mutch time for the bexter but will release soon a deep space pack and a reworked dem.