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NathanKell

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Article Comments posted by NathanKell

  1. 12 hours ago, Laguna said:

    @Arsonide was in EJ_SA's Twitch stream yesterday, and I asked him this very question.  He actually had to run it past @NathanKell, and the explanation was that due to the fix tweaking things deep inside KSP, it was made toggleable in case anything was missed during testing.

    In other words, if the orbit decay fix ends up breaking something else in a worse way, it can be turned off in a case of "pick your poison".

    Technically, running with the option off is exactly equivalent to how things were in 1.0.5 and 1.1.0. And the drift compensation disables itself automatically at a certain threshold of error (i.e. when it would make things worse). But juuuuuust in case, it's fully toggleable too.

  2. 22 minutes ago, Boris-Barboris said:

    Well, both MechJeb and kOS ignore parts without rigidbodies completely and don't respect physicsless parts features, but that's a minor issue statistically. Good to hear we all can now drop those heavy parts of code.

    Um, so does PhysX. That's why the others do it. Remember that the mass of non-full-physics parts are added to their parent (or parent's parent and on up the chain) rb, so the rbs are all that PhysX sees.

  3. I realize it's fun to be ~le so edgy~ and talk about how buggy release builds are, but if you honestly think there is no difference between even marginally release-quality builds and what there is at the start of experimentals testing...you are not helping your case for why you would be a good tester.

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