MarrusQ
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Fireworks Engineer
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If you're doing away with the RB subforum and the blog feature, could you be so good as to either keep them archived or to export them to the wonderful folks over at the [URL="archive.org"]Internet Archive[/URL]? Most of the KSP Forums are already accessible through them, but it'd be a shame to lose many of these posts forever.
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[1.0.2]Stockalike TAC Containers v0.4 [04/05/2015]
MarrusQ replied to Sandworm's topic in KSP1 Mod Development
Couldn't you use the same MM magic to disable/add the other parts depending on wether or not people have Tweakscale installed? -
JoolPlus: Kopernicus Edition [ALPHA RELEASE!]
MarrusQ replied to Sylandro's topic in KSP1 Mod Development
This looks quite amazing! Yet, I'd be still more mazed if I could land on them myself instead of just hearing about how fun it is to land on them. Keep up the good work! -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
MarrusQ replied to PolecatEZ's topic in KSP1 Mod Development
Keboliteâ„¢: A Scaled down version of Karbonite. No scanning, no prospecting, just plain landing and mining. You get one drill-converter unit for each size, no tanks, no special engines. You mine it, you burn it. We take care of anything else. Anyway, great to see you back! I'm way too excited about this. One thought about folding wings and FAR: Wouldn't it be possible to separate the wing into two parts (base and tip) where the base has an attachment node- that can be turned via Infernal Robotics - on with the tip hinges? Just make the connection between the two, like, really strong. -
You know when you're spending too much time on the Internet when you can't stop reading "J00 2, E3" Anyway, one possibility that has not been discussed yet is, that it came into an orbit that was just slow enough to still be elliptic, yet fast enough to have its Apokee a teeny tiny bit outside of Kerbins SOI. In map viev, that would be shown as "stable" (i.e. a closed ellipse) but the game would eject it from Kerbin at, or shortly before, the next Apokee