snipex
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Posts posted by snipex
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Alternatively, you can open the config file in the Active Texture Manager folder, take a minute to read extremely detailed comments above each parameter there, and disable the texture rescaling by altering one of them. The mod itself is an absolute must if you prefer to run a lot of content, and it's most important features are not about texture compression at all.
I tried that bt it still won't work. But I don't think that the RAM is the problem. I still have 1.2GB left after I run the game without the active texture manager. I also tried Astronomers pack and still no luck.
EDIT: I did a clean install of Kerbal Space Program 0.24.2 and installed just this mod. It still wouldn't work. I tried 64 and 32 bit version.
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I just installed KSPRC - Renaissance Compilation pack and for some reason the clouds don't work when I remove the Active texture manager from the game. I didn't really like this mod because it makes the parts look ugly (I guess lower resolution). I have 4 GB of RAM of which 2.9 is avaible.
Is it possible to tell the active texture manager to ignore just the parts and still compress everything else or is there a different solution to this problem?
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Hmmm... Anybody got an explanation?
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So i decided to share some of my pictures.
Last two are of the rover that is probably going ao the next manned mission to Eve
Javascript is disabled. View full album
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Yep.
*seppuku*
What are those big hexagonal orange tanks?
[1.0][Release-5-0][April 28, 2015] Active Texture Management - Save RAM!
in KSP1 Mod Releases
Posted
How would I set the ATM so that it doesn't compress the textures of the parts? After I launch the game with ATM the part don't look normal but I guess with lower resolution.
I tried adding this to the config file (OVERRIDES) but it didn't work.
.*/Squad/.*
{
compress = false
mipmaps = true
scale = 1
max_size = 0
}