snipex
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Bottle Rocketeer
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How would I set the ATM so that it doesn't compress the textures of the parts? After I launch the game with ATM the part don't look normal but I guess with lower resolution. I tried adding this to the config file (OVERRIDES) but it didn't work. .*/Squad/.* { compress = false mipmaps = true scale = 1 max_size = 0 }
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
snipex replied to rbray89's topic in KSP1 Mod Releases
I tried that bt it still won't work. But I don't think that the RAM is the problem. I still have 1.2GB left after I run the game without the active texture manager. I also tried Astronomers pack and still no luck. EDIT: I did a clean install of Kerbal Space Program 0.24.2 and installed just this mod. It still wouldn't work. I tried 64 and 32 bit version. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
snipex replied to rbray89's topic in KSP1 Mod Releases
I just installed KSPRC - Renaissance Compilation pack and for some reason the clouds don't work when I remove the Active texture manager from the game. I didn't really like this mod because it makes the parts look ugly (I guess lower resolution). I have 4 GB of RAM of which 2.9 is avaible. Is it possible to tell the active texture manager to ignore just the parts and still compress everything else or is there a different solution to this problem? -
Hmmm... Anybody got an explanation?
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So i decided to share some of my pictures. Last two are of the rover that is probably going ao the next manned mission to Eve
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From which mod are those orange tanks?
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What are those big hexagonal orange tanks?