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About me
Hypotheses non fingo
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i had a Paella Kerman at one point, couldn't look at the name without getting slightly hungry.
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so, it's too late to suggest "Space Bus"?
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-18:24...i wonder if i can catch this just before i have to leave for the weekend. would be a nice to see a cool thing before going on a six hour drive.
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months after the fact, finally got around to starting my 1.0 game. it's good to be back. selected samples: never realized this thing was so big from the screenshots. i guessed that i landed within a few hundred meters of it but it was actually 2.5 km away, and as tall as a house. i used almost exactly one full EVA tank on the round trip. transfer burn to Moho coincided almost exactly with this brief eclipse. identical copy of the same spacecraft on a sun skimming mission. still getting used to the idea that things can actually absorb heat in this game, now; didn't install any radiators. by carefully angling the spacecraft i brought the thermal flux under control for the final approach. it got within about 520,000 km before burning up, and completed all science objectives.
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What brand of GPU do you use to play KSP?
rodion replied to Red Iron Crown's topic in KSP1 Discussion
2x Nvidia GTX 660s here. Come to think of it I haven't run an AMD card in at least 3 years, not because i don't like them them but because it's just the way the wind happened to be blowing in the GPU world at the time, and pretty much still is. -
what, no 1920x1200 option?
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no, that's definitely not practical. i agree that it would be nice to make the satellites do something after you've launched them, and i hope that's looked into closely for future updates in the stock game, but using RT for that is like setting your house on fire because you're cold. new players already have to take a high school course in newtonian mechanics just to understand how to do certain essential things in KSP, if we have to give them primers on the nuances of constructing commsat constellations too then i think we'll be stretching it with the average person.
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Forums no longer tracking read/unread posts?
rodion replied to AlexinTokyo's topic in Kerbal Network
i couldn't tell if this was really happening or if i was imagining things. -
who'd think that these things would actually fly? performance isn't too bad, i've built planes that were more maneuverable but others far less so. issues are an extreme lack of yaw authority when the engines are throttled down making for tense landings, requiring those large canards as vertical stabilizers, and also that the craft has absurdly low drag, which is great for acceleration but also means you can be on final landing approach at sea level and still going mach 1.
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well, most people don't make their shuttles 2,000 tons.
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Which body gives the most Science now? (The answer may surprise you!)
rodion replied to SkyRender's topic in KSP1 Discussion
interesting to see that the Mun is now ranked 9. very handy information, lets me know where to start spending my mid-game dv. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
rodion replied to Ven's topic in KSP1 Mod Development
this is the infamous targa loading bug that affects KSP and isn't related to SPR. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
rodion replied to Ven's topic in KSP1 Mod Development
you'll have to check the MM change log for those details. however, as far as i know, no new version of MM of late has been incompatible with an old one. 2.5.4 works just the same with 0.90 as 2.5.[1,2,3] did with 0.25.