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glen.mack

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Everything posted by glen.mack

  1. Leaderboard G4S3FR - 7863 points Kasuha - 6366 points Simiel Black - 3360 points
  2. Build Rules: Anything goes in terms of build style (no engine clipping though!) but your Kerbal on EVA must not leave the Launchpad area, until the final jump! The jump itself should not be from any higher than 100m, and ideally should be off some sort of short diving board, see video! You may use the jet-pack for extra distance but once you land you must immediately stop (if you survived) when you land and screenshot mission statistics. Judged on Ground distance covered; 1m = 1 point and you get 1,000 points if the Kerbal survives! Submissions should include a screenshot of 1,) Your machine, 2,) Your Kerbal leaping into said Machine and 3,) Final mission statistics! Video outline can be found below and my main weekly challenge thread here
  3. Weekly Challenge October 12th 2013 Large Kerbal Accelerator
  4. I gave up my job after three years having relocated twice, lost all my friends and had relationships fall apart because... Well, I don't know. I thought about making KSP videos for a while, but I can't commentate worth a damn and my video editing is distinctly average. I've got nowhere to go and no-one to talk to about a career, (I was an archaeologist before) I'm quite sick of people, what can I do with as little human interaction as possible? Any ideas?
  5. With Kerbol dying in solar winter Robert "Kappa" Kerman is sent out to the Kerbol to launch a rocket into it's heart and save the day, needless to say things go wrong along the way... It's in 720p HD so don't forget to bump up your settings for the best quality! Please like and subscribe to my channel if you want me to do more, If it's enjoyed I'll find a way to keep doing more machinematics and challenges, which you can see the pilot episode of on my channel! Glen Mack aka Simiel Black's Channel - here
  6. I considered not putting in an altitude requirement, but it didn't feel very pod-racer-like having things flying off into the sky, a very interesting design though.
  7. A classic first entry, setting the bar high and a stunning feat of radial engine placement. I never figured someone would go all out radial, but congrats on a great design.
  8. Is anyone having issues viewing the video?
  9. Here's a link to my challenge video, which may also give you an idea on how I think pod racers should and "relatively" easily can be done! GOD DAMN UNCHANGEABLE TYPO! If a mod can change that a to an o, I'd be grateful!
  10. Fancy having a go at one of my KSP challenges? http://www.youtube.com/channel/UCO9u_Il10GHVSHTs1Db18Cg/videos
  11. Current Leaderboard Episode I: Pod Racer record holder; Johhno - 315m/s Epidode II: Large Kerbal Accelerator record holder; G4S3FR - 7863 points
  12. See the first post of this thread for the official record holder each episodes! Episode III: Kerbal Ingenuity Test The .22 update has left me looking at parts in an entirely new way, and having found myself doing new and creative things BECAUSE I was limited by parts, I'd like to see what you guys can come up with! Everyone starts with the same base craft, 1 Mk 1 Lander Can, on top of 1 Rockomax SFB (see video!) To this base craft you add an infinite number of the following parts, RT-10 SFB, Mk 16 Chute small cubic strut, and any of the M-Beams. RULES: You may use three stages (including parachutes) You may not use part clipping Your Capsule must survive SCORING: 1 point for every 1m Ground Distance covered -100 for every extra SRB added SUBMISSION Screenshot: On the Pad - In the Air - Final Mission Statistics Previous Episodes: Episode II: Large Kerbal Accelerator Also, take a look at if you haven't seen it already!Likes and comments are always appreciated!
  13. Anyone know of a mod capable of this? Or a way to tweak the engine not to calculate the physics at all? I just want things to hang in space so I can film them.
  14. I like the idea of recovering things, but as far as I'm aware, parachutes "don't exist" if you aren't in control or in control within 2km of the object affected by gravity, therefore they crash, but with career mode, (I do this anyway, but it would be good to have a reward) will having an asparagus lifter with stages that can land safely net you a "re-usable" lifter? Will fuel costs be a hefty burden do we think? Thoughts, knowledge, comments welcomed.
  15. I love KSP, but here are the things I would love to see added in the upcoming builds that I don't think I see in the wiki for development. Docking ports: 2 Major flaws that I see in docking ports are; 1: Lining up your space station if you dock multiple modules can be a pain in the a**, I don't know but would hope, that Unity can offer a similar symmetry to that in the VAB in space, so that provided you were *roughly* correctly aligned you would end up docked in some sort of 4/8 way symmetrical pattern, which would be relevant to the direction you placed the docking port in... 2: I LOVE the shielded docking port, I HATE trying to use it. Why? Because I can't open it in the VAB, and I can't connect anything to the top of it, I really really wish we could have an "open" version of this, even if it's technichally a totally separate part rather than being able to open the single part. Gold. I adore the shiny shiny textures of the toroidal fuel tank and the com dish. I just wish there were more parts with them.
  16. Hi guys, I'm trying to get my head around rotation in the craft file and why the hell there are 4 values, and why increasing any one of those values increases tilt along the diagonals... why isn't it a simple 3 value notation?
  17. My rover on Duna, loosely based on Spirit
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