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blendermf

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  • About me
    Curious George
  1. You know, sometimes gaming isn't the #1 priority for people when they buy a computer, but still enjoy it on the side. Like I do a lot of video editing, graphical things, and programming. I like having a unix environment, and access to the Adobe suite. I also personally like OS X. So I bought a Mac. (I do run KSP with Bootcamp though, just because graphics drivers are better on Windows) As for the complaint, I'd say settle down and wait. OS X will get it when some of the bugs get worked out with Unity on OS X. Windows users had to wait a while to get it too (as Linux users have had it for ages), and it wasn't until the mod made it obvious it was a thing a lot of people wanted, and that wasn't completely broken. And yes, KSP is meant to be multiplatform, but I would like to point out that the game works on all the main platforms, it's just this one thing has technical issues on certain platforms (outside of their control), and it's not even a gameplay feature but a technical feature that only helps with one specific issue. It's kinda like if they added an advanced graphical feature that improves performance on some cards, and it doesn't run well on some cards because of either bugs with the drivers or the cards just being old or just not supporting those features. It's not a big deal. And this situation isn't as bad, because they should be able to work it out once Unity fixes their 64bit issues on OS X. (Also if you really wanted this, you could install windows through bootcamp, and run KSP in 64bit, but I do understand that can be too technical for some people, and does require a copy of Windows) And besides, I actually decided to stop using x64 on Windows because of how many crashes I was getting and the bugs (probably partially due to the mods I had, but that's really the only reason to use 64bit). So it's not even really that useful yet.
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