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Cpt.Teacup

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Everything posted by Cpt.Teacup

  1. I tried a few times to launch and land a vessel that met the requirements but it kept waiting for another vessel to complete the contract instead. The vessel it detected was a dead cockpit orbiting Kerbin that was spawned by a rescue contract. After deleting that vessel, the contract couldn't detect a new vessel, so I had to complete it through the debug menu.
  2. I have a bug for you in Contracts 0.9.1. The Manned Kerbin Landing contract looks at a specific vessel, which doesn't work very well. It should allow any vessel to do it like the unmanned variant.
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