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9t3ndo

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Posts posted by 9t3ndo

  1. Kopernikus VI Lifter System

    The goal for the lifter was: Make use of the new "SP+" parts and look different as usual.

    And i'm quite happy with the result.

    First it isn't the best lifter but it do what it should do :rolleyes:

    Payload Max: 60 Tones

    Parts: 463

    Subassemblies: Kopernikus VI Lifter System.craft

    Craft File for a complete Duna mission: Kopernikus VI -Duna.craft (624 Parts)

    Craft Descripton

    Action Groups

    Lander:

    1 - Toggle RCS Engines for Landing on Duna

    2 - Toggle the small Rockomax to reorbit

    Transfer Module:

    9 - Toggle Rockomax for more thrust if needed

    zssfa8.png

    zlwuqe.png

    34pdenl.png

    The Kopernikus VI in action

    28hei3k.png

    14w402v.png

    235v0n.png

    szvezc.png

  2. My lifter makes progress

    my first (-don't laught-) succesfull duna mission (playing ksp since 0.15)

    2 Staged with lander that is capable to reorbit duna and come back with the transfer module

    at the moment it has 340 parts and need some improvements to be final but this "beta" work fine :cool:

    The Duna X - Complete Stock

    bfmlmo.png

    Launch

    11l28ea.png

    LKO - Release the lander + transfer module

    nqbtk3.png

    Transfer to Duna

    ws89wk.png

    Arrived at the red ball of dust

    2cp3k2x.png

    Landing successfull

    zlwuqe.png

  3. my new sp+ launcher is almost finished and it turned out in my first (-don't laught-) succesfull duna mission (playing ksp since 0.15)

    2 Staged with lander that is capable to reorbit duna and come back with the transfer module

    at the moment it has 340 parts and need some improvements to be final but this "beta" work fine :cool:

    The Duna X - Complete Stock

    bfmlmo.png

    Launch

    11l28ea.png

    LKO - Release the lander + transfer module

    nqbtk3.png

    Transfer to Duna

    ws89wk.png

    Arrived at the red ball of dust

    2cp3k2x.png

    Landing successfull

    zlwuqe.png

  4. Whoa, get a grip on those harsh-horses there Tex, just a little more effort and you'd have seen this:

    http://www.newzfeed.org/wp-content/uploads/2014/07/jupiter_ascending.png

    Not really something KSP can handle without at least Kerbpaint though :)

    the body of the craft should be possible with up to maybe 25 - 35 parts. the biggest problem would be the wings with these curves. you need small parts like the structural withe pylon and many of them...

    the scatter hull should be easily done with control surfaces.

    the part count without the wings? maybe 100 - 120 but with....to high...

    just my opinion.

  5. Prinzipiell problematisch finde ich die gewinkelten Heckfahrwerke und die fehlenden Seitenleitwerke. Erstere sorgen instabiles Verhalten beim Starten und Landen, letztere schränken die Manövrierfähigkeiten ein.

    Aber: Das Teil sieht echt scharf aus!

    Wo sind denn die Raketentriebwerke?

    Das Teil hat versteckte Seitenleitwerke ;-)

    Ja mit dem fahrwerk bin ich auch nicht nicht ganz so zufrieden aber bis jetzt hatte ich beim Start keine Probleme mit der Stabilität.

    Es sind die kleinen Rockomax hinten in den Triebwerken verbaut für den letzten Schubs in den Orbit.

    Das größte Problem was ich noch habe ist, das wenn man unter 90m/s kommt - das Teil fällt dann aus der Luft wie ein Stein...

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