-
Posts
244 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by 9t3ndo
-
-
i see youre O2-VTOL's - that are my favorites. I love C&C Tiberium Sun and youre designs looks similar.
-
Looks suspiciously like this.
....
Any inspiration from the Redeemer here or no?
You got me ^^'
Yes Star Citizen is a great inspiration for me in combination with debianart.
-
....
What does the shown payload do?
Nothing ^^
it was just for invastige the max payload and testing the fairing system.
The usefull payload is the duna craft seen in the "Spoiler" section.
Duna Craft: 37 Tones
"Useless" Payload: 61 Tones (clipping like hell)
-
Kopernikus VI Lifter System
The goal for the lifter was: Make use of the new "SP+" parts and look different as usual.
And i'm quite happy with the result.
First it isn't the best lifter but it do what it should do
Payload Max: 60 Tones
Parts: 463
Subassemblies: Kopernikus VI Lifter System.craft
Craft File for a complete Duna mission: Kopernikus VI -Duna.craft (624 Parts)
Craft Descripton
Action GroupsLander:1 - Toggle RCS Engines for Landing on Duna2 - Toggle the small Rockomax to reorbitTransfer Module:9 - Toggle Rockomax for more thrust if neededThe Kopernikus VI in action
-
If you want to try it, heres the DL-Link: Duna X3 Beta v0.8 (493 Parts)
I have to rework the fairings and then it should be final
Ok im finished now and call it the
Kopernikus VI Lifter System
Payload: 60 Tones
Parts: 463
Subassemblies: Kopernikus VI Lifter System.craft
Craft File for a complete Duna mission: Kopernikus VI -Duna
-
Making progress with my SP+ parts lifter
-
Making progress with my SP+ parts lifter
-
someone should ask mareczex for his crafts. just my opinion
-
My lifter makes progress
my first (-don't laught-) succesfull duna mission (playing ksp since 0.15)
2 Staged with lander that is capable to reorbit duna and come back with the transfer module
at the moment it has 340 parts and need some improvements to be final but this "beta" work fine
The Duna X - Complete Stock
Launch
LKO - Release the lander + transfer module
Transfer to Duna
Arrived at the red ball of dust
Landing successfull
-
my new sp+ launcher is almost finished and it turned out in my first (-don't laught-) succesfull duna mission (playing ksp since 0.15)
2 Staged with lander that is capable to reorbit duna and come back with the transfer module
at the moment it has 340 parts and need some improvements to be final but this "beta" work fine
The Duna X - Complete Stock
Launch
LKO - Release the lander + transfer module
Transfer to Duna
Arrived at the red ball of dust
Landing successfull
-
-
It looks like he only used the new B9 Pack
-
ooh, what's it's payload?
At the moment i didn't know, it's just a proof of concept if it's possible to make a rocket with the SP+ tanks thats usefull.
-
Working on a new lifter
and also it's an ssto xD
-
building a new lifter and it's also an ssto at the moment....
-
the Rockomax Turbine has a mass of 1,4361 and the rapiers has 1.2 but the jets have more thrust and are more efficient
if you didnt take the round yellow tank you can save weight (0.136) then it's 1,3001 against 1.2
-
nope that thing is complete stock. it used this technik -> "RockoMax Turbine"
-
i also updated my X12-668 for 0.25
-
Udated for 0.25
-
Das Problem ist Sie besteht schon fast nur aus Flügeln. Ich hab nur den mittleren Tank entfernt.
-
Whoa, get a grip on those harsh-horses there Tex, just a little more effort and you'd have seen this:
http://www.newzfeed.org/wp-content/uploads/2014/07/jupiter_ascending.png
Not really something KSP can handle without at least Kerbpaint though
the body of the craft should be possible with up to maybe 25 - 35 parts. the biggest problem would be the wings with these curves. you need small parts like the structural withe pylon and many of them...
the scatter hull should be easily done with control surfaces.
the part count without the wings? maybe 100 - 120 but with....to high...
just my opinion.
-
Updated Version 1.1
*Incresed craft stability
*new landing gear arrangement for better stability
-
i tested it and they can EVA, both
i see that i forget the dl-link - here it is -> S322.craft
-
Prinzipiell problematisch finde ich die gewinkelten Heckfahrwerke und die fehlenden Seitenleitwerke. Erstere sorgen instabiles Verhalten beim Starten und Landen, letztere schränken die Manövrierfähigkeiten ein.
Aber: Das Teil sieht echt scharf aus!
Wo sind denn die Raketentriebwerke?
Das Teil hat versteckte Seitenleitwerke ;-)
Ja mit dem fahrwerk bin ich auch nicht nicht ganz so zufrieden aber bis jetzt hatte ich beim Start keine Probleme mit der Stabilität.
Es sind die kleinen Rockomax hinten in den Triebwerken verbaut für den letzten Schubs in den Orbit.
Das größte Problem was ich noch habe ist, das wenn man unter 90m/s kommt - das Teil fällt dann aus der Luft wie ein Stein...
My first bigger SSTO in 0.25
in KSP1 The Spacecraft Exchange
Posted
Thanks for all the Rep guys