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shrx

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Posts posted by shrx

  1. Should be the latest version, I installed a couple of weeks ago.

    Here's the list of mods:

    000_Toolbar              DistantObject                    KSO Basic Launch Guide.pdf  NASAmission          SCANsatRPM        TweakableEverything
    ActionGroupManager EditorExtensions KWRocketry NavyFish SH_mods US_Core
    ActiveTextureManagement Engineer KerbalJointReinforcement NothkeSerCom ScienceAlert US_KAS
    B9CtrlSurfaceFix.cfg EnhancedNavBall Kerbaltek OpenResourceSystem SelectRoot US_TD-TACLS.rar
    B9LandingGearFix.cfg EnvironmentalVisualEnhancements KineTechAnimation ProceduralFairings SmokeScreen UmbraSpaceIndustries
    B9LandingLegsFix.cfg ExsurgentEngineering KittopiaSpace RLA_ElectricEngines Squad VNG
    B9_Aerospace FerramAerospaceResearch Klockheed_Martian RLA_PowerGeneration TextureReplacer VesselView
    BoulderCo Firespitter MP_Nazari RLA_Stockalike ThunderAerospace WarpPlugin
    CoolRockets GenesisRage MagicSmokeIndustries RealSolarSystem ToadicusTools masTerTorch
    CrewXfer GingerCorp MechJeb2 RemoteTech2 TreeLoader temperature_patch.cfg
    CustomAsteroids JSI MechJeb2RPM ResGen TriggerTech toolbar-settings.dat
    DeadlyReentry KAS ModuleManager.2.1.5.dll SCANsat TurboNisu

  2. Unfortunately, the problem with the hinge is still here. It is actually caused by the decoupler. If I place the hinge on the material bay, it works fine. But when it's on the decoupler weird things happen. Sometimes there will be a glitch like in the video, sometimes the hinge will not move (the effect is consistent for a given craft). Here is a screenshot with two hinges, one on the Material bay and one on the decoupler. Both have identical orientation and IR settings and are controlled with the same group.

    En4zyoJ.png

    craft file: https://www.dropbox.com/s/k9nkq7thecrph2e/irTest2.craft

  3. Not sure if the issue is caused by this mod or not, but if I include the KittopiaSpace part of this mod, ModuleManager does not start properly (there is no "ModuleManager: 602 patches applied, 0 hidden items" text on loading screen) and the game crashes when the loading bar is at about 20%. Has anyone else experienced this? Other parts of the mod work fine.

    edit: fixed by redownloading everything.

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