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hcollins32

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Everything posted by hcollins32

  1. Ok I know you guy have probably heard this so many times, but seriously implement MechJeb into KSP. I know that there is fun in flying what you built and then crashing it, but MechJeb (as a mod) always conflicts with updates. Me and many others have space stations, rockets, rovers, probes, etc. with MechJeb pods or cases on them. When you update the game, it obliterates these projects that we have devoted so much time to. If you have a problems with it just have some type of switch that enables it or disables it... IT DOESN'T EVEN HAVE TO BE A PART THAT IS ADDED TO THE GAME!!! Please, please, please consider my (and almost everyone else's) wish!
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