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Roeda

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    Bottle Rocketeer
  1. - I'm proud and happy and extremely proud to present to you the new and immesuarbly improved SpacePort, with it we can together....Heeey Bill have you seen where the rest of my speach went?? - Yea.. Jeb took it, he couldn't wait any longer. He muttered something about "life's too short" and went for a spinn in the new Mk III plane... - Aaawww...what am I going to tell the audience and the fellow followers now..? - Don't worry, they'll see the improves soon enough for themselves... // Yayyy .90 Yaayyy... http://i.imgur.com/YEWA2RC.png
  2. Well that was my whole point - for the looks! I shouldnt be forced to use an ugly/non aestheticall Probe Core on my probe just because it is the only one that does all the work. Especially not when I am trying to build something good looking. (Also there are reasons. Hex- Octo core for conformity with Hex- Octo/ Tripple/ Quadrouple symmetry. So big reason right there.) I would be totally fine with that, well and the cores appearing on different levels in the techtree, as they are now offcource. In fact I really hope thats what is coming.
  3. -From the Devnote Tuesday: Felipe (HarvesteR): On more specific news, I’ve gone through the new Crew Pilot system yesterday, and set it up so that, as explained already, Kerbal Pilots are needed to provide SAS and Autopilot assistance, but also so Probe Cores are also able to do the same. That was done by a rewrite of the old ModuleSAS part module, which before was pretty much just empty. Now it’s used in probes, to specify the level of SAS service provided. Higher-level probe cores provide more AP features, and are of course, much more expensive. I’ve also spent a good deal of time revising the R&D placement for probes, so that you’ll find a nice gradual progression from the simplest model (the Stayputnik) to the top-of-the-line ones all along the control/unmanned branches of the tech tree. This means the so-far very similar probe cores now finally have actual differences between one another. ---------------------- Squad, I really hope this do not mean you are going to limit the Drone Cores for those of us who are estethicsbuilders - It sounds here as if I make a satelite/unmanned vehicle and believe/see in my vision that a Stayputnik would look best in the wholebuild. Then that satelite/vehicle cant be used as well as one where I have to put on a different core that may look totally wrong in the build. I like the progression of greater advances of the cores but please don't do a "Sims" fail where: (I the gamemaker think this bed is good looking and I'm giving it 3stars-quality, even though you might think it looks ugly and now have to use a "bad bed" for your house to look nice.) We all have different views of what looks good or fits a certain place in a build, so all parts need to be 'usefull/available' in the end of the techtree. Greets n Tnx for a Great game n a Great time given us sofar! //Roeda
  4. Actually it sounds just like what I did on my first 2 launchtries (while swearing furously I might add). I launched the wrong application... I switched the KSP.exe and the Launcher.exe. Didn't notice there was two separate exe's in my haste to get going. That caused me to just see a singleplayer game and....well be stumped for a bit. Maybe that can be fixed so the correct file "jumps out and hits you in the eye" even for fileblind folks like me
  5. I second that, it would be awsome to see/participate in a double launch (serversetup for 2 to 3,4,5,6,.... no. of extra pads) and you choose which pad to launch from in the VAB (or on the way out... eitherone beeing marked as occupied if in use atm. so you can't double the setup on one pad by 'accident'). Also as someone wished for a launchqueue(cant find the name now), sounds like a good idea as long as there is a launchtimer say 30-60seconds long (length setup for taking client sync/lag into account by modder) for reconfiguring outof place stages and so any trolls can't go AFK on the launchpad and block it completely for others. After which time if you have failed to go, you go to the back of the line. -Possibillity of 3'rd party wieving of the launching vehicle from angles?
  6. If you are not adverse to mods, there is one that has small storage boxes (..thought for a sec it was KAS, but after smacking my head on the wall to remember, I now realized its The 'Radial Experiment Storage Container' By Talisar (I have it on just about every flight now..)) that you can 'load' your EVA+Soilsamples in before you enter the cabinproper. You could then fix them on an transferable part (say a bigger circular battery or an empty frame (with a dockingport on itoffcource)) that gets switched over from lander to returnvehicle at same time as the Kerbonauts.
  7. How about making the 'Fractal Tomatos' from Defying Grravity ep8 awailable?
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