-From the Devnote Tuesday: Felipe (HarvesteR): On more specific news, I’ve gone through the new Crew Pilot system yesterday, and set it up so that, as explained already, Kerbal Pilots are needed to provide SAS and Autopilot assistance, but also so Probe Cores are also able to do the same. That was done by a rewrite of the old ModuleSAS part module, which before was pretty much just empty. Now it’s used in probes, to specify the level of SAS service provided. Higher-level probe cores provide more AP features, and are of course, much more expensive. I’ve also spent a good deal of time revising the R&D placement for probes, so that you’ll find a nice gradual progression from the simplest model (the Stayputnik) to the top-of-the-line ones all along the control/unmanned branches of the tech tree. This means the so-far very similar probe cores now finally have actual differences between one another. ---------------------- Squad, I really hope this do not mean you are going to limit the Drone Cores for those of us who are estethicsbuilders - It sounds here as if I make a satelite/unmanned vehicle and believe/see in my vision that a Stayputnik would look best in the wholebuild. Then that satelite/vehicle cant be used as well as one where I have to put on a different core that may look totally wrong in the build. I like the progression of greater advances of the cores but please don't do a "Sims" fail where: (I the gamemaker think this bed is good looking and I'm giving it 3stars-quality, even though you might think it looks ugly and now have to use a "bad bed" for your house to look nice.) We all have different views of what looks good or fits a certain place in a build, so all parts need to be 'usefull/available' in the end of the techtree. Greets n Tnx for a Great game n a Great time given us sofar! //Roeda