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11Bravo49417

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Everything posted by 11Bravo49417

  1. This is an incredible mod, especially the HUD which makes navigation practical. I have a suggestion for the next version. Typically longitude is displayed in the range of -180 to +180 degrees, with the negative values being considered West and the positive values considered East. For example the Wiki has KSP on the equator at about 75 W. Currently, VOID is displaying that as 285 E, which would be an untypical way to reference longitude. The code in the green box would always keep the API's longitude in the correct range and allow the HUD to display it properly. Also, since the HUD is now 5 lines on the right side, perhaps the primary body could be added to the left side. This would seem to balance the Biome information on the right as well.
  2. I can confirm the same problem as togfox. Downloaded the mod, installed the FlightRecorder folder in the GameData folder of a fresh 0.22 KSP install. Fired up a new sandbox game, launched a single stage rocket with a battery. Got a CSV file in the PluginData\FlightRecorder folder with the header but no data.
  3. Awesome challenge. It gave me a reason to try airplanes and learn cockpit view. Now I got a neat rescue/shuttle/long range patrol craft. On the runway. Climbing...Turned tanks on and off every 50 liters to keep the plane balanced. Flew cockpit view most the way for better control of altitude. Descending...Trying to lose altitude and speed, clear the mountains, and find the runway. The passengers look a little green. Success!
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