Jump to content

hanvyj

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I somehow ended up without the 000_Toolbar, maybe I had an old version. Thanks!
  2. Having trouble with this mod. I've unpacked it into the ksp directory but the parts aren't showing up. Previous mods (KW rocketry) had the parts in the tech tree, and even if I'd researched the node I had to re-research each individual part. But with IR there's just no indication it's installed at all. No parts in hangar, or science tree. Anyone come across this?
  3. I did not notice the air intake part of the resource panel! You are right. So, second question: Can I assign a key to turn the damn things off? At the moment I have to cut all power, then frantically try select and turn them off and loose valuable rocketing time...
  4. Not sure if it makes a difference, but when I do asparagus staging I have the fuel lines go from outer tank to inner engine. Always works to me.
  5. Hi, Are turbo-jet engines supposed to explode above 22,000 feet? I've built a little experimental jet powered kerbal ferry/lander: I've tried two configurations but in both it works fine untill just over 20 thousand feet, (or meters?) where the engines just fall off! It doesn't say they explode, but "Structural linkage between turbojet engine and fuel tank failed", but that might be because the engine exploded... This might either be a feature of jet engines, or I've done something wrong! Also, if it is a feature - is there an easy way to shut off engines like in a 'stage' (turning on is easy, now I want the next stage to turn OFF the turbo-jets and move to the liquid rocket) Thanks
  6. Thanks everybody, I think you were right - reconfigured the winglets and all is good now. I never thought of the thrust being blocked. I thought things would just get destroyed first! Obviously not with the nuclear engines.
  7. Hi guys, First post! I've got a nuclear tug design with two engines, the problem is it starts to spin (yaw, along the plane the two engines are in) out of control as soon as I have any thrust... This suggests to me, one of the engines is either underpowered or they are angled in some crazy way. Surely if I'd mounted them wonky or something (which I'm pretty sure I haven't - used symmetry) it would spin on the pitch axes? Unless they were different heights... Anyway, rather than stab at it in the dark and have to launch into orbit every time I was wondering if anyone else has come across this problem with this engine configuration. Thanks (this is the second to last stage, just the front bit is the tug itself:)
×
×
  • Create New...