Sumyunguy
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Rocketeer
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Mission Control ChalkBoard
Sumyunguy replied to Sumyunguy's topic in KSP1 Suggestions & Development Discussion
I really like the idea of referencing past missions with the chalkboard to see what went wrong right. Maybe even name missions and categorize flight records under those mission names (Apollo 1,2, and etc.) for easy organization at the chalkboard? Maybe even throw in a file cabinet full of past flights with their according dates of launch and return, with casualty listings of kerbals lost and such. -
Already Suggested List
Sumyunguy replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
Addition: http://forum.kerbalspaceprogram.com/showthread.php/43440-Mission-Control-ChalkBoard Mission Control ChalkBoard Suggestion. -
Hi, everyone. I was hoping someone could point me in the right direction to find some tutorials or assistance on coding some VAB tabs. I hope to add an extra tab next to parts/control groups section that also allows some mouse manipulation. I would also like to know if a tab could include a line of code that would let a user edit pixels like a simple paint program. I've tried searching for it on my own with no luck. But, if there is something I've missed, I apologize in advance.
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They aren't affected by distance from Kerbin or transmit signals, but they are a way to control crafts without a kerbal and are somewhat lighter than a manned pod. Kerbals are needed for solar panel repairs or wheel replacement, so both have their pros and cons. Satellites a might serve a greater purpose in the furtue.
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Asymmetrical satellite launch?
Sumyunguy replied to Eastistheway's topic in KSP1 Gameplay Questions and Tutorials
You might be able to build an asymmetrical satalite by orbital construction. Develop an Apollo style rocket with the LM and CM in their respective places, but switch the CM for the station core and the LM for an added section. Achieve orbit around the planet of your choice, then detach the addon from the bottom and maneuver it using RCS to an asymmetrical port on the station core. (+-- <~like this where (+)is station core and (--) is the addon) I'd figure this setup would allow for symmetrical craft up until the orbital construction, allowing, in theory, smooth ascent. I haven't done this myself with a space station or probe, but it might work. -
bigger sepatrons
Sumyunguy replied to goldenpeach's topic in KSP1 Suggestions & Development Discussion
Your welcome! And now that I think of it, NovaPunch actually has escapetower parts that act as decouplers AND Boosters. They need to be bound to action groups to use the rockets, as a stage switch jettisons the part. -
bigger sepatrons
Sumyunguy replied to goldenpeach's topic in KSP1 Suggestions & Development Discussion
Alright, sorry. I had been mostly launching small command pods so I just pulled the value it took to make an escapetower right off the top of my head. I'm sure KW Rocketry and Novapunch have some solid boosters small enough to make a fine escape tower, but KW ones might be a little long. -
bigger sepatrons
Sumyunguy replied to goldenpeach's topic in KSP1 Suggestions & Development Discussion
Do you have issues with weight when using separatrons? 4 is usually enough for me when lifting a command pod with an escapetower. Setting engines to deactivate upon abort might help if you have trouble leaving the craft behind. But a solid-booster type between separatrons and the larger short boosters is always welcome. -
Micro Docking Ports (Docking "Plugs")
Sumyunguy replied to zxczxczbfg's topic in KSP1 Suggestions & Development Discussion
Ah ok. A new micro-port would be nice. It could either be used as a standalone piece or extra holds for larger docking situations for more stability. -
Micro Docking Ports (Docking "Plugs")
Sumyunguy replied to zxczxczbfg's topic in KSP1 Suggestions & Development Discussion
Have you tried this with Jr. Docking ports? Those seem small enough to fit structural piece/solar panel on. -
Mission Control ChalkBoard
Sumyunguy replied to Sumyunguy's topic in KSP1 Suggestions & Development Discussion
Haha Kerbal high-powered computing sounds exactly like that. The computer progression would be a great idea for campaign mode. I'd might go something like: Abacus > Punchcard_Computer(50s/70s) > Mini_Computer(80s-90s) > Personal_Computer(2000s-Beyond) Kerbals might have a variety of computers at their disposal like the Kerbadore-64 or other silly-named computers. -
Skycrane-ish rocket won't fly straight.
Sumyunguy replied to painking's topic in KSP1 Gameplay Questions and Tutorials
After looking, I think a small change to it would be to shift the rockets to the corners of the craft instead on the x/y axis of the fuel tank. If that doesn't work, try adding either more reaction wheels or RCS with a high thrust output to the craft. This might help controlling the craft with more control authority(?). And it THAT doesn't work, try flipping the kethane tank vertically and attach the framework/rockets to the center. That should eliminate any CoM balance issues, but you might need to readjust the legs and docking ports to the sides. Hope it works out. But if it doesn't, I'll keep brainstorming new ideas to help. -
Mission Control ChalkBoard
Sumyunguy replied to Sumyunguy's topic in KSP1 Suggestions & Development Discussion
That would be amazing if you could do such a thing. I'd figure it would be an easy coding experience of simple pixel change. Is KSP SDK located in the same place as SourceSDK and similar? Or, is it found somewhere on the web? -
User made space centers.
Sumyunguy replied to Kerbal01's topic in KSP1 Suggestions & Development Discussion
I like your way of thinking, space cowboy. But anyway, this is a fine idea. It would allow editing of buildings to help with lag and personal preference.