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Sumyunguy

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Everything posted by Sumyunguy

  1. I really like the idea of referencing past missions with the chalkboard to see what went wrong right. Maybe even name missions and categorize flight records under those mission names (Apollo 1,2, and etc.) for easy organization at the chalkboard? Maybe even throw in a file cabinet full of past flights with their according dates of launch and return, with casualty listings of kerbals lost and such.
  2. Addition: http://forum.kerbalspaceprogram.com/showthread.php/43440-Mission-Control-ChalkBoard Mission Control ChalkBoard Suggestion.
  3. Hi, everyone. I was hoping someone could point me in the right direction to find some tutorials or assistance on coding some VAB tabs. I hope to add an extra tab next to parts/control groups section that also allows some mouse manipulation. I would also like to know if a tab could include a line of code that would let a user edit pixels like a simple paint program. I've tried searching for it on my own with no luck. But, if there is something I've missed, I apologize in advance.
  4. They aren't affected by distance from Kerbin or transmit signals, but they are a way to control crafts without a kerbal and are somewhat lighter than a manned pod. Kerbals are needed for solar panel repairs or wheel replacement, so both have their pros and cons. Satellites a might serve a greater purpose in the furtue.
  5. You might be able to build an asymmetrical satalite by orbital construction. Develop an Apollo style rocket with the LM and CM in their respective places, but switch the CM for the station core and the LM for an added section. Achieve orbit around the planet of your choice, then detach the addon from the bottom and maneuver it using RCS to an asymmetrical port on the station core. (+-- <~like this where (+)is station core and (--) is the addon) I'd figure this setup would allow for symmetrical craft up until the orbital construction, allowing, in theory, smooth ascent. I haven't done this myself with a space station or probe, but it might work.
  6. Your welcome! And now that I think of it, NovaPunch actually has escapetower parts that act as decouplers AND Boosters. They need to be bound to action groups to use the rockets, as a stage switch jettisons the part.
  7. Alright, sorry. I had been mostly launching small command pods so I just pulled the value it took to make an escapetower right off the top of my head. I'm sure KW Rocketry and Novapunch have some solid boosters small enough to make a fine escape tower, but KW ones might be a little long.
  8. Do you have issues with weight when using separatrons? 4 is usually enough for me when lifting a command pod with an escapetower. Setting engines to deactivate upon abort might help if you have trouble leaving the craft behind. But a solid-booster type between separatrons and the larger short boosters is always welcome.
  9. Ah ok. A new micro-port would be nice. It could either be used as a standalone piece or extra holds for larger docking situations for more stability.
  10. Have you tried this with Jr. Docking ports? Those seem small enough to fit structural piece/solar panel on.
  11. Haha Kerbal high-powered computing sounds exactly like that. The computer progression would be a great idea for campaign mode. I'd might go something like: Abacus > Punchcard_Computer(50s/70s) > Mini_Computer(80s-90s) > Personal_Computer(2000s-Beyond) Kerbals might have a variety of computers at their disposal like the Kerbadore-64 or other silly-named computers.
  12. After looking, I think a small change to it would be to shift the rockets to the corners of the craft instead on the x/y axis of the fuel tank. If that doesn't work, try adding either more reaction wheels or RCS with a high thrust output to the craft. This might help controlling the craft with more control authority(?). And it THAT doesn't work, try flipping the kethane tank vertically and attach the framework/rockets to the center. That should eliminate any CoM balance issues, but you might need to readjust the legs and docking ports to the sides. Hope it works out. But if it doesn't, I'll keep brainstorming new ideas to help.
  13. Yes! I can't tell you how frightened I am of time-warp when landing/flying near the Mun. I've lost so many ships to that rock of dust that such a change would be excellent in my opinion.
  14. That would be amazing if you could do such a thing. I'd figure it would be an easy coding experience of simple pixel change. Is KSP SDK located in the same place as SourceSDK and similar? Or, is it found somewhere on the web?
  15. I like your way of thinking, space cowboy. But anyway, this is a fine idea. It would allow editing of buildings to help with lag and personal preference.
  16. Yes, the chalkboard needs to be able to be viewed from the construction centers around KSC, but having your kerbals admire your obscene drawings and plans really sounds awesome. Wernher von Kerman might even oversee the planning himself.
  17. That is another excellent idea. Such things would add immersion to KSP, allowing the player to feel apart of the mission control crew. I wonder if Kerbals use mainframe computers or a network of personal computers?
  18. Absolutely. Number crunching would be a must to make something like this a reasonable game feature. A small calculator could be placed on the "shelf" of the chalkboard. When clicked on, this could bring up a small screen that displays estimated delta-v and such. Also functions as a normal calculator to appeal to the people who do mathematics, eliminating the need to minimize or leave the game to access another calculator.
  19. I'd expected this topic to get more replies, but it seems that is not the case. Please don't refrain from posting! Anything you can add to the idea or feedback is appreciated.
  20. Agreed, videos and screenshots would be more interesting with visual aid of the chalkboard. I just decided to post a suggestion just incase it was overlooked in the other thread.
  21. The idea behind this is to include a chalkboard inside the Mission Control building to play around with. Manipulated with the mouse and mouse buttons, the chalkboard would be used to: Draw Mission plans. Tally Kerbal deaths/recoveries. Examine budgets and science. Create visual representations. Charts, numbercrunching, etc. Draw Misc Pictures. Show off your artistic skills. And other things. A small calculator next to or on the chalkboard could be used for mathematics and deltaV estimates to eliminate need to "Alt-tab" or have access to a real calculator. Drawing could even be saved by "flipping" the board to the other side, allowing 2 or more illistations to be kept. These illustrations could be viewed from the VAB or SPH with a key press or something. This allows players to reference their plan without reloading the mission building. I'm not sure how difficult it would be to code something like this, but I guess it wouldn't be too hard to paint a pixel at mouse cursor. This might seem trivial to some, but it would be a funny way of showing how kerbals(players) think and a useful feature.
  22. Nope! I will start this challenge as soon as I get the chance. I won't be able to get to my desktop until later in the week.
  23. Well, a weight limit on the craft or payload would be something. Maybe specific rover features that have to be included (Science Instruments, etc.). Will the hangar be used just as a shell to deliver the rover? Or, will it serve as a "base" of sorts.
  24. Separatrons are solid fuel boosters, so the fuel is already self-contained in the top portion of the part while the nozzle is underneath. So no, I don't think so.
  25. I believe so, but I'm not sure if OP has any exceptions. Stock RCS thrusters should work even if not attached directly to a tank.
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