Jump to content

killer2447

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by killer2447

  1. Yeah, I don't think it'll fit in a fairing, I might be wrong. I'll see if it fits once I get my PC to my dorm. My method had been radially attaching orange fuel tanks with mainsails beneath, it was very finicky, but I was able to get it to orbit. I might just see about using the even larger engines (and actually putting RCS on the thing) and see if that works.
  2. Hey, anyone know how the new aerodynamics work? I used to be able to get a 2,000 ton (with launcher) dreadnought into orbit before the update, but now I can't even clear the atmosphere. Once I get settled in my dorm I'll post the ship I'm having issues with here, for reference (and so one of you can blow it up). Thanks.
  3. You just gave me an idea for a ship, thanks!
  4. Check your steam downloads, sometimes something that has already been downloaded gets stuck in there, clogging it, just set KSP to download and you'll be good.
  5. Hello. I might try to build something for this thread (I have a nice drop pod that I may put here), but in the meantime, Spartatwo, War Eagle, what ever happened to the Gentlemen's Naval Battle Thread?
  6. Use mechjeb, there is an equation you can use to get delta v but using the mod is much easier.
  7. It could work, I remember seeing on the wiki that you can use this same technique to stiffen structural connections (i.e. command pod to booster), the only issue is that you would have to craft each part perfectly and get all ports to dock, making this method of armoring a ship highly impractical, time wise.
  8. Thank you for making this thread! I can finally see some of my ships in action!
  9. Xeo, I have an idea for boarding. In order to keep it fair, I would propose that there be some math involving a boarding maneuver (I don't have exact numbers), here are some suggestions (feel free to disregard these if you dislike them) - It should require different numbers of kerbals to board for each docking port, as it is harder to board a ship when the entry is a killzone (jr docking port) than when the entry is nice and large, permitting room to maneuver (sr docking port). I don't know what would be considered fair, but I think boarders should lose more than the guys in the ship (they know the ship). - small craft such as fighters can't be boarded unless crippled, and then the pilot is considered a P.O.W. - civilian ships are captured instantly without resistance. - unmanned craft can be boarded if they contain passengers, but leaves the ship operational. - small craft without pilots (in a hangar) can be stolen. - boarding takes an entire turn, so you can't take over 5 ships per turn. Those are my suggestions so far, if you like them I could think of some more.
  10. Don't let this thread die now! This thread has been my inspiration to continually attempt to build vessels of all sizes (only 1 has made it to orbit). Keep it coming guys, whether it be a colossal capital ship or a flying bus, we are all expressing our creativity, ingenuity, and determination to get kerbals where they need to go, whether in one piece or twenty, well get them there. I guess I should have posted this a bit earlier...
  11. You guys might want to put a resupply ship up with your fleets, it may not be in the rules but ammunition can go fast sometimes.
×
×
  • Create New...