Xeo, I have an idea for boarding. In order to keep it fair, I would propose that there be some math involving a boarding maneuver (I don't have exact numbers), here are some suggestions (feel free to disregard these if you dislike them) - It should require different numbers of kerbals to board for each docking port, as it is harder to board a ship when the entry is a killzone (jr docking port) than when the entry is nice and large, permitting room to maneuver (sr docking port). I don't know what would be considered fair, but I think boarders should lose more than the guys in the ship (they know the ship). - small craft such as fighters can't be boarded unless crippled, and then the pilot is considered a P.O.W. - civilian ships are captured instantly without resistance. - unmanned craft can be boarded if they contain passengers, but leaves the ship operational. - small craft without pilots (in a hangar) can be stolen. - boarding takes an entire turn, so you can't take over 5 ships per turn. Those are my suggestions so far, if you like them I could think of some more.